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43 lines
1.2 KiB
43 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( INETAPI_H ) |
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#define INETAPI_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier0/platform.h" |
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#include "netadr.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Internal winsock helpers for launcher |
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//----------------------------------------------------------------------------- |
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abstract_class INetAPI |
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{ |
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public: |
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// Convert a netadr_t to sockaddr |
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virtual void NetAdrToSockAddr( netadr_t *a, struct sockaddr *s ) = 0; |
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// Convert a sockaddr to netadr_t |
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virtual void SockAddrToNetAdr( struct sockaddr *s, netadr_t *a ) = 0; |
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// Convert a netadr_t to a string |
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virtual char *AdrToString( netadr_t *a ) = 0; |
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// Convert a string address to a netadr_t, doing DNS if needed |
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virtual bool StringToAdr( const char *s, netadr_t *a ) = 0; |
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// Look up IP address for socket |
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virtual void GetSocketAddress( int socket, netadr_t *a ) = 0; |
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virtual bool CompareAdr( netadr_t *a, netadr_t *b ) =0; |
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// return the IP of the local host |
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virtual void GetLocalIP(netadr_t *a)=0; |
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}; |
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extern INetAPI *net; |
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#endif // INETAPI_H
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