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43 lines
1.0 KiB
43 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The main manager of the physics |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef PHYSICSMANAGER_H |
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#define PHYSICSMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "gamemanager.h" |
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#include "tier2/keybindings.h" |
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#include "tier1/commandbuffer.h" |
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#include "bitvec.h" |
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//----------------------------------------------------------------------------- |
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// Input management |
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//----------------------------------------------------------------------------- |
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class CPhysicsManager : public CGameManager<> |
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{ |
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public: |
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// Inherited from IGameManager |
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virtual void Update( ); |
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virtual bool PerformsSimulation() { return true; } |
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private: |
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}; |
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//----------------------------------------------------------------------------- |
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// Singleton accessor |
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//----------------------------------------------------------------------------- |
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extern CPhysicsManager *g_pPhysicsManager; |
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#endif // PHYSICSMANAGER_H |
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