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269 lines
8.7 KiB
269 lines
8.7 KiB
//----------------------------------------------------------------------------- |
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// SERVER_LOSTCOAST.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR "..\.." |
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$Macro GAMENAME "lostcoast" |
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$Include "$SRCDIR\game\server\server_base.vpc" |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2,.\hl2,.\episodic" |
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$PreprocessorDefinitions "$BASE;HL2_DLL;HL2_LOSTCOAST" |
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} |
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} |
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$Project "Server (LostCoast)" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "ai_eventresponse.cpp" |
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$File "ai_eventresponse.h" |
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$File "ai_relationship.cpp" |
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$File "base_gameinterface.cpp" |
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$File "basegrenade_concussion.cpp" |
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$File "basegrenade_contact.cpp" |
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$File "basegrenade_timed.cpp" |
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$File "EntityFlame.h" |
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$File "hl2\Func_Monitor.cpp" |
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$File "grenadethrown.cpp" |
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$File "grenadethrown.h" |
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$File "h_cycler.cpp" |
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$File "h_cycler.h" |
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$File "logic_achievement.cpp" |
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$File "monstermaker.cpp" |
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$File "monstermaker.h" |
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$File "physics_bone_follower.h" |
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$File "$SRCDIR\game\shared\ragdoll_shared.h" |
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$File "$SRCDIR\game\shared\solidsetdefaults.h" |
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$File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" |
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$File "team_spawnpoint.cpp" |
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$File "team_spawnpoint.h" |
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$File "$SRCDIR\game\shared\touchlink.h" |
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$File "vehicle_choreo_generic.cpp" |
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$File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" |
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$File "$SRCDIR\game\shared\weapon_parse_default.cpp" |
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$Folder "HL2 DLL" |
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{ |
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$File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp" |
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$File "hl2\ai_allymanager.cpp" |
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$File "hl2\ai_behavior_actbusy.cpp" |
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$File "hl2\ai_behavior_actbusy.h" |
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$File "hl2\ai_behavior_functank.cpp" |
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$File "hl2\ai_behavior_functank.h" |
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$File "hl2\ai_behavior_holster.cpp" |
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$File "hl2\ai_behavior_holster.h" |
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$File "hl2\ai_behavior_operator.cpp" |
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$File "hl2\ai_behavior_operator.h" |
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$File "hl2\ai_behavior_police.cpp" |
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$File "hl2\ai_behavior_police.h" |
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$File "hl2\ai_goal_police.cpp" |
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$File "hl2\ai_goal_police.h" |
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$File "hl2\ai_interactions.h" |
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$File "hl2\ai_spotlight.cpp" |
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$File "hl2\ai_spotlight.h" |
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$File "hl2\antlion_dust.cpp" |
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$File "hl2\antlion_dust.h" |
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$File "hl2\antlion_maker.cpp" |
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$File "hl2\antlion_maker.h" |
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$File "hl2\ar2_explosion.cpp" |
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$File "hl2\ar2_explosion.h" |
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$File "basebludgeonweapon.cpp" |
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$File "basebludgeonweapon.h" |
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$File "hl2\basehlcombatweapon.cpp" |
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$File "hl2\basehlcombatweapon.h" |
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$File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" |
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$File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" |
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$File "hl2\cbasehelicopter.cpp" |
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$File "hl2\cbasehelicopter.h" |
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$File "hl2\cbasespriteprojectile.cpp" |
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$File "hl2\cbasespriteprojectile.h" |
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$File "hl2\citadel_effects.cpp" |
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$File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" |
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$File "hl2\combine_mine.cpp" |
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$File "hl2\combine_mine.h" |
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$File "hl2\energy_wave.h" |
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$File "hl2\env_alyxemp.cpp" |
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$File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h" |
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$File "hl2\env_headcrabcanister.cpp" |
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$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" |
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$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" |
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$File "hl2\env_speaker.cpp" |
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$File "hl2\env_speaker.h" |
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$File "hl2\env_starfield.cpp" |
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$File "hl2\func_recharge.cpp" |
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$File "hl2\func_tank.cpp" |
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$File "hl2\func_tank.h" |
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$File "hl2\grenade_ar2.cpp" |
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$File "hl2\grenade_ar2.h" |
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$File "hl2\grenade_bugbait.cpp" |
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$File "hl2\grenade_bugbait.h" |
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$File "hl2\grenade_frag.cpp" |
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$File "hl2\grenade_frag.h" |
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$File "hl2\hl2_ai_network.cpp" |
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$File "hl2\hl2_client.cpp" |
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$File "hl2\hl2_eventlog.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" |
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$File "hl2\hl2_gamestats.cpp" |
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$File "hl2\hl2_gamestats.h" |
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$File "hl2\hl2_player.cpp" |
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$File "hl2\hl2_player.h" |
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$File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" |
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$File "hl2\hl2_playerlocaldata.cpp" |
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$File "hl2\hl2_playerlocaldata.h" |
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$File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" |
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$File "hl2\hl2_triggers.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" |
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$File "$SRCDIR\game\shared\hl2\hl_movedata.h" |
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$File "hl2\hl_playermove.cpp" |
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$File "hl2\info_darknessmode_lightsource.cpp" |
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$File "hl2\info_darknessmode_lightsource.h" |
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$File "hl2\info_teleporter_countdown.cpp" |
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$File "hl2\item_ammo.cpp" |
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$File "hl2\item_battery.cpp" |
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$File "hl2\item_dynamic_resupply.cpp" |
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$File "hl2\item_dynamic_resupply.h" |
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$File "hl2\item_healthkit.cpp" |
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$File "hl2\item_itemcrate.cpp" |
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$File "hl2\item_suit.cpp" |
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$File "hl2\look_door.cpp" |
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$File "hl2\monster_dummy.cpp" |
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$File "hl2\npc_alyx.cpp" |
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$File "hl2\npc_alyx.h" |
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$File "hl2\npc_alyx_episodic.h" |
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$File "hl2\npc_antlion.cpp" |
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$File "hl2\npc_antlion.h" |
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$File "hl2\npc_antlionguard.cpp" |
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$File "hl2\npc_apcdriver.cpp" |
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$File "hl2\npc_attackchopper.cpp" |
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$File "hl2\npc_attackchopper.h" |
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$File "hl2\npc_barnacle.cpp" |
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$File "hl2\npc_barnacle.h" |
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$File "hl2\npc_barney.cpp" |
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$File "hl2\npc_basescanner.cpp" |
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$File "hl2\npc_basescanner.h" |
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$File "hl2\npc_BaseZombie.cpp" |
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$File "hl2\npc_BaseZombie.h" |
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$File "hl2\npc_blob.cpp" |
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$File "hl2\npc_breen.cpp" |
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$File "hl2\npc_bullseye.cpp" |
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$File "hl2\npc_bullseye.h" |
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$File "hl2\npc_citizen17.cpp" |
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$File "hl2\npc_citizen17.h" |
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$File "hl2\npc_combine.cpp" |
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$File "hl2\npc_combine.h" |
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$File "hl2\npc_combinecamera.cpp" |
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$File "hl2\npc_combinedropship.cpp" |
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$File "hl2\npc_combinegunship.cpp" |
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$File "hl2\npc_combines.cpp" |
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$File "hl2\npc_combines.h" |
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$File "hl2\npc_cranedriver.cpp" |
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$File "hl2\npc_crow.cpp" |
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$File "hl2\npc_crow.h" |
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$File "hl2\npc_dog.cpp" |
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$File "hl2\npc_eli.cpp" |
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$File "hl2\npc_enemyfinder.cpp" |
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$File "hl2\npc_fastzombie.cpp" |
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$File "hl2\npc_fisherman.cpp" |
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$File "hl2\npc_gman.cpp" |
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$File "hl2\npc_headcrab.cpp" |
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$File "hl2\npc_headcrab.h" |
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$File "hl2\npc_ichthyosaur.cpp" |
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$File "hl2\npc_kleiner.cpp" |
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$File "hl2\npc_launcher.cpp" |
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$File "hl2\npc_manhack.cpp" |
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$File "hl2\npc_manhack.h" |
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$File "hl2\npc_metropolice.cpp" |
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$File "hl2\npc_metropolice.h" |
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$File "hl2\npc_monk.cpp" |
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$File "hl2\npc_mossman.cpp" |
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$File "hl2\npc_playercompanion.cpp" |
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$File "hl2\npc_playercompanion.h" |
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$File "hl2\npc_PoisonZombie.cpp" |
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$File "hl2\npc_rollermine.cpp" |
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$File "hl2\npc_rollermine.h" |
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$File "hl2\npc_scanner.cpp" |
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$File "hl2\npc_scanner.h" |
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$File "hl2\npc_stalker.cpp" |
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$File "hl2\npc_stalker.h" |
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$File "hl2\npc_strider.cpp" |
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$File "hl2\npc_strider.h" |
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$File "npc_talker.cpp" |
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$File "npc_talker.h" |
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$File "hl2\npc_turret_ceiling.cpp" |
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$File "hl2\npc_turret_floor.cpp" |
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$File "hl2\npc_turret_floor.h" |
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$File "hl2\npc_turret_ground.cpp" |
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$File "hl2\npc_turret_ground.h" |
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$File "hl2\npc_vortigaunt_episodic.cpp" |
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$File "hl2\npc_vortigaunt_episodic.h" |
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$File "hl2\npc_zombie.cpp" |
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$File "hl2\point_apc_controller.cpp" |
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$File "hl2\prop_combine_ball.cpp" |
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$File "hl2\prop_combine_ball.h" |
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$File "hl2\prop_thumper.cpp" |
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$File "hl2\proto_sniper.cpp" |
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$File "hl2\rotorwash.cpp" |
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$File "hl2\rotorwash.h" |
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$File "hl2\script_intro.cpp" |
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$File "hl2\script_intro.h" |
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$File "$SRCDIR\game\shared\script_intro_shared.cpp" |
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$File "hl2\vehicle_airboat.cpp" |
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$File "hl2\vehicle_apc.h" |
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$File "hl2\vehicle_cannon.cpp" |
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$File "hl2\vehicle_crane.cpp" |
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$File "hl2\vehicle_crane.h" |
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$File "hl2\vehicle_jeep.cpp" |
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$File "hl2\vehicle_prisoner_pod.cpp" |
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$File "hl2\vehicle_viewcontroller.cpp" |
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$File "hl2\weapon_357.cpp" |
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$File "hl2\weapon_alyxgun.cpp" |
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$File "hl2\weapon_alyxgun.h" |
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$File "hl2\weapon_annabelle.cpp" |
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$File "hl2\weapon_ar2.cpp" |
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$File "hl2\weapon_ar2.h" |
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$File "hl2\weapon_bugbait.cpp" |
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$File "hl2\weapon_citizenpackage.cpp" |
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$File "hl2\weapon_citizenpackage.h" |
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$File "hl2\weapon_crossbow.cpp" |
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$File "hl2\weapon_crowbar.cpp" |
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$File "hl2\weapon_crowbar.h" |
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$File "weapon_cubemap.cpp" |
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$File "hl2\weapon_frag.cpp" |
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$File "hl2\weapon_physcannon.cpp" |
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$File "hl2\weapon_physcannon.h" |
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$File "hl2\weapon_pistol.cpp" |
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$File "hl2\weapon_rpg.cpp" |
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$File "hl2\weapon_rpg.h" |
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$File "hl2\weapon_shotgun.cpp" |
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$File "hl2\weapon_smg1.cpp" |
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$File "hl2\weapon_stunstick.cpp" |
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$File "hl2\weapon_stunstick.h" |
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$File "episodic\weapon_oldmanharpoon.cpp" |
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$Folder "Unused" |
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{ |
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$File "hl2\grenade_beam.cpp" |
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$File "hl2\grenade_beam.h" |
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$File "hl2\grenade_homer.cpp" |
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$File "hl2\grenade_homer.h" |
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$File "hl2\grenade_pathfollower.cpp" |
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$File "hl2\grenade_pathfollower.h" |
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$File "hl2\npc_missiledefense.cpp" |
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$File "hl2\vehicle_apc.cpp" |
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$File "hl2\weapon_cguard.cpp" |
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$File "hl2\weapon_flaregun.cpp" |
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$File "hl2\weapon_flaregun.h" |
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} |
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} |
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} |
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}
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