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56 lines
1.1 KiB
56 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Satchel Charge |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SATCHEL_H |
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#define SATCHEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basegrenade_shared.h" |
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#include "hl2mp/weapon_slam.h" |
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class CSoundPatch; |
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class CSprite; |
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class CSatchelCharge : public CBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CSatchelCharge, CBaseGrenade ); |
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void Spawn( void ); |
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void Precache( void ); |
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void BounceSound( void ); |
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void SatchelTouch( CBaseEntity *pOther ); |
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void SatchelThink( void ); |
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// Input handlers |
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void InputExplode( inputdata_t &inputdata ); |
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float m_flNextBounceSoundTime; |
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bool m_bInAir; |
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Vector m_vLastPosition; |
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public: |
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CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me.. |
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bool m_bIsAttached; |
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void Deactivate( void ); |
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CSatchelCharge(); |
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~CSatchelCharge(); |
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DECLARE_DATADESC(); |
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private: |
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void CreateEffects( void ); |
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CHandle<CSprite> m_hGlowSprite; |
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}; |
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#endif //SATCHEL_H
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