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20 lines
780 B
20 lines
780 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Helper functions for the striderbuster weapon. |
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// |
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//============================================================================= |
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#ifndef WEAPON_STRIDERBUSTER_H |
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#define WEAPON_STRIDERBUSTER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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bool StriderBuster_IsAttachedStriderBuster( CBaseEntity *pEntity, CBaseEntity *pAttachedTo = NULL ); |
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void StriderBuster_OnAddToCargoHold( CBaseEntity *pEntity ); |
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bool StriderBuster_OnFlechetteAttach( CBaseEntity *pEntity, Vector &vecForceDir ); |
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int StriderBuster_NumFlechettesAttached( CBaseEntity *pEntity ); |
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float StriderBuster_GetPickupTime( CBaseEntity *pEntity ); |
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bool StriderBuster_WasKnockedOffStrider( CBaseEntity *pEntity ); |
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#endif // WEAPON_STRIDERBUSTER_H
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