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1365 lines
35 KiB
1365 lines
35 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// nav_file.cpp |
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// Reading and writing nav files |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), January-September 2003 |
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#include "cbase.h" |
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#include "nav_mesh.h" |
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#ifdef CSTRIKE_DLL |
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#include "cs_shareddefs.h" |
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#include "cs_nav_pathfind.h" |
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#endif |
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#if 0 |
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//-------------------------------------------------------------------------------------------------------------- |
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/// The current version of the nav file format |
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const int NavCurrentVersion = 9; |
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//-------------------------------------------------------------------------------------------------------------- |
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// |
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// The 'place directory' is used to save and load places from |
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// nav files in a size-efficient manner that also allows for the |
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// order of the place ID's to change without invalidating the |
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// nav files. |
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// |
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// The place directory is stored in the nav file as a list of |
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// place name strings. Each nav area then contains an index |
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// into that directory, or zero if no place has been assigned to |
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// that area. |
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// |
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class PlaceDirectory |
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{ |
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public: |
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typedef unsigned short IndexType; |
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void Reset( void ) |
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{ |
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m_directory.RemoveAll(); |
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} |
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/// return true if this place is already in the directory |
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bool IsKnown( Place place ) const |
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{ |
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return m_directory.HasElement( place ); |
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} |
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/// return the directory index corresponding to this Place (0 = no entry) |
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IndexType GetIndex( Place place ) const |
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{ |
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if (place == UNDEFINED_PLACE) |
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return 0; |
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int i = m_directory.Find( place ); |
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if (i < 0) |
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{ |
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Assert( false && "PlaceDirectory::GetIndex failure" ); |
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return 0; |
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} |
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return (IndexType)(i+1); |
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} |
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/// add the place to the directory if not already known |
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void AddPlace( Place place ) |
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{ |
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if (place == UNDEFINED_PLACE) |
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return; |
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Assert( place < 1000 ); |
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if (IsKnown( place )) |
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return; |
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m_directory.AddToTail( place ); |
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} |
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/// given an index, return the Place |
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Place IndexToPlace( IndexType entry ) const |
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{ |
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if (entry == 0) |
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return UNDEFINED_PLACE; |
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int i = entry-1; |
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if (i >= m_directory.Count()) |
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{ |
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Assert( false && "PlaceDirectory::IndexToPlace: Invalid entry" ); |
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return UNDEFINED_PLACE; |
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} |
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return m_directory[ i ]; |
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} |
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/// store the directory |
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void Save( FileHandle_t file ) |
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{ |
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// store number of entries in directory |
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IndexType count = (IndexType)m_directory.Count(); |
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filesystem->Write( &count, sizeof(IndexType), file ); |
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// store entries |
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for( int i=0; i<m_directory.Count(); ++i ) |
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{ |
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const char *placeName = TheNavMesh->PlaceToName( m_directory[i] ); |
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// store string length followed by string itself |
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unsigned short len = (unsigned short)(strlen( placeName ) + 1); |
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filesystem->Write( &len, sizeof(unsigned short), file ); |
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filesystem->Write( placeName, len, file ); |
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} |
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} |
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/// load the directory |
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void Load( FileHandle_t file ) |
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{ |
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// read number of entries |
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IndexType count; |
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filesystem->Read( &count, sizeof(IndexType), file ); |
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m_directory.RemoveAll(); |
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// read each entry |
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char placeName[256]; |
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unsigned short len; |
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for( int i=0; i<count; ++i ) |
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{ |
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filesystem->Read( &len, sizeof(unsigned short), file ); |
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filesystem->Read( placeName, len, file ); |
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AddPlace( TheNavMesh->NameToPlace( placeName ) ); |
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} |
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} |
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private: |
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CUtlVector< Place > m_directory; |
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}; |
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static PlaceDirectory placeDirectory; |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Replace extension with "bsp" |
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*/ |
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char *GetBspFilename( const char *navFilename ) |
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{ |
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static char bspFilename[256]; |
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Q_snprintf( bspFilename, sizeof( bspFilename ), "maps\\%s.bsp", STRING( gpGlobals->mapname ) ); |
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int len = strlen( bspFilename ); |
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if (len < 3) |
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return NULL; |
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bspFilename[ len-3 ] = 'b'; |
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bspFilename[ len-2 ] = 's'; |
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bspFilename[ len-1 ] = 'p'; |
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return bspFilename; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/* |
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void CNavArea::Save( FILE *fp ) const |
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{ |
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fprintf( fp, "v %f %f %f\n", m_extent.lo.x, m_extent.lo.y, m_extent.lo.z ); |
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fprintf( fp, "v %f %f %f\n", m_extent.hi.x, m_extent.lo.y, m_neZ ); |
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fprintf( fp, "v %f %f %f\n", m_extent.hi.x, m_extent.hi.y, m_extent.hi.z ); |
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fprintf( fp, "v %f %f %f\n", m_extent.lo.x, m_extent.hi.y, m_swZ ); |
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static int base = 1; |
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fprintf( fp, "\n\ng %04dArea%s%s%s%s\n", m_id, |
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(GetAttributes() & BOT_NAV_CROUCH) ? "CROUCH" : "", |
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(GetAttributes() & BOT_NAV_JUMP) ? "JUMP" : "", |
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(GetAttributes() & BOT_NAV_PRECISE) ? "PRECISE" : "", |
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(GetAttributes() & BOT_NAV_NO_JUMP) ? "NO_JUMP" : "" ); |
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fprintf( fp, "f %d %d %d %d\n\n", base, base+1, base+2, base+3 ); |
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base += 4; |
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} |
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*/ |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Save a navigation area to the opened binary stream |
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*/ |
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void CNavArea::Save( FileHandle_t file, unsigned int version ) const |
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{ |
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// save ID |
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filesystem->Write( &m_id, sizeof(unsigned int), file ); |
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// save attribute flags |
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filesystem->Write( &m_attributeFlags, sizeof(unsigned short), file ); |
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// save extent of area |
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filesystem->Write( &m_extent, 6*sizeof(float), file ); |
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// save heights of implicit corners |
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filesystem->Write( &m_neZ, sizeof(float), file ); |
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filesystem->Write( &m_swZ, sizeof(float), file ); |
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// save connections to adjacent areas |
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// in the enum order NORTH, EAST, SOUTH, WEST |
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for( int d=0; d<NUM_DIRECTIONS; d++ ) |
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{ |
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// save number of connections for this direction |
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unsigned int count = m_connect[d].Count(); |
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filesystem->Write( &count, sizeof(unsigned int), file ); |
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FOR_EACH_LL( m_connect[d], it ) |
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{ |
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NavConnect connect = m_connect[d][ it ]; |
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filesystem->Write( &connect.area->m_id, sizeof(unsigned int), file ); |
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} |
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} |
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// |
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// Store hiding spots for this area |
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// |
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unsigned char count; |
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if (m_hidingSpotList.Count() > 255) |
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{ |
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count = 255; |
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Warning( "Warning: NavArea #%d: Truncated hiding spot list to 255\n", m_id ); |
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} |
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else |
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{ |
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count = (unsigned char)m_hidingSpotList.Count(); |
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} |
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filesystem->Write( &count, sizeof(unsigned char), file ); |
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// store HidingSpot objects |
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unsigned int saveCount = 0; |
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FOR_EACH_LL( m_hidingSpotList, hit ) |
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{ |
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HidingSpot *spot = m_hidingSpotList[ hit ]; |
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spot->Save( file, version ); |
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// overflow check |
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if (++saveCount == count) |
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break; |
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} |
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// |
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// Save the approach areas for this area |
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// |
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// save number of approach areas |
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filesystem->Write( &m_approachCount, sizeof(unsigned char), file ); |
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// save approach area info |
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unsigned char type; |
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unsigned int zero = 0; |
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for( int a=0; a<m_approachCount; ++a ) |
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{ |
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if (m_approach[a].here.area) |
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filesystem->Write( &m_approach[a].here.area->m_id, sizeof(unsigned int), file ); |
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else |
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filesystem->Write( &zero, sizeof(unsigned int), file ); |
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if (m_approach[a].prev.area) |
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filesystem->Write( &m_approach[a].prev.area->m_id, sizeof(unsigned int), file ); |
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else |
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filesystem->Write( &zero, sizeof(unsigned int), file ); |
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type = (unsigned char)m_approach[a].prevToHereHow; |
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filesystem->Write( &type, sizeof(unsigned char), file ); |
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if (m_approach[a].next.area) |
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filesystem->Write( &m_approach[a].next.area->m_id, sizeof(unsigned int), file ); |
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else |
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filesystem->Write( &zero, sizeof(unsigned int), file ); |
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type = (unsigned char)m_approach[a].hereToNextHow; |
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filesystem->Write( &type, sizeof(unsigned char), file ); |
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} |
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// |
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// Save encounter spots for this area |
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// |
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{ |
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// save number of encounter paths for this area |
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unsigned int count = m_spotEncounterList.Count(); |
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filesystem->Write( &count, sizeof(unsigned int), file ); |
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SpotEncounter *e; |
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FOR_EACH_LL( m_spotEncounterList, it ) |
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{ |
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e = m_spotEncounterList[ it ]; |
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if (e->from.area) |
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filesystem->Write( &e->from.area->m_id, sizeof(unsigned int), file ); |
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else |
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filesystem->Write( &zero, sizeof(unsigned int), file ); |
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unsigned char dir = (unsigned char)e->fromDir; |
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filesystem->Write( &dir, sizeof(unsigned char), file ); |
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if (e->to.area) |
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filesystem->Write( &e->to.area->m_id, sizeof(unsigned int), file ); |
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else |
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filesystem->Write( &zero, sizeof(unsigned int), file ); |
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dir = (unsigned char)e->toDir; |
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filesystem->Write( &dir, sizeof(unsigned char), file ); |
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// write list of spots along this path |
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unsigned char spotCount; |
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if (e->spotList.Count() > 255) |
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{ |
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spotCount = 255; |
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Warning( "Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id ); |
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} |
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else |
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{ |
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spotCount = (unsigned char)e->spotList.Count(); |
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} |
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filesystem->Write( &spotCount, sizeof(unsigned char), file ); |
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saveCount = 0; |
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FOR_EACH_LL( e->spotList, sit ) |
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{ |
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SpotOrder *order = &e->spotList[ sit ]; |
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// order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed |
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unsigned int id = (order->spot) ? order->spot->GetID() : 0; |
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filesystem->Write( &id, sizeof(unsigned int), file ); |
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unsigned char t = (unsigned char)(255 * order->t); |
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filesystem->Write( &t, sizeof(unsigned char), file ); |
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// overflow check |
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if (++saveCount == spotCount) |
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break; |
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} |
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} |
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} |
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// store place dictionary entry |
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PlaceDirectory::IndexType entry = placeDirectory.GetIndex( GetPlace() ); |
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filesystem->Write( &entry, sizeof(entry), file ); |
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// write out ladder info |
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int i; |
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for ( i=0; i<CSNavLadder::NUM_LADDER_DIRECTIONS; ++i ) |
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{ |
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// save number of encounter paths for this area |
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unsigned int count = m_ladder[i].Count(); |
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filesystem->Write( &count, sizeof(unsigned int), file ); |
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NavLadderConnect ladder; |
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FOR_EACH_LL( m_ladder[i], it ) |
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{ |
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ladder = m_ladder[i][it]; |
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unsigned int id = ladder.ladder->GetID(); |
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filesystem->Write( &id, sizeof( id ), file ); |
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} |
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} |
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// save earliest occupy times |
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for( i=0; i<MAX_NAV_TEAMS; ++i ) |
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{ |
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// no spot in the map should take longer than this to reach |
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filesystem->Write( &m_earliestOccupyTime[i], sizeof(m_earliestOccupyTime[i]), file ); |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Load a navigation area from the file |
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*/ |
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void CNavArea::Load( FileHandle_t file, unsigned int version ) |
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{ |
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// load ID |
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filesystem->Read( &m_id, sizeof(unsigned int), file ); |
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// update nextID to avoid collisions |
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if (m_id >= m_nextID) |
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m_nextID = m_id+1; |
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// load attribute flags |
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if ( version <= 8 ) |
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{ |
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unsigned char flags = 0; |
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filesystem->Read( &flags, sizeof(unsigned char), file ); |
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m_attributeFlags = flags; |
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} |
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else |
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{ |
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filesystem->Read( &m_attributeFlags, sizeof(unsigned short), file ); |
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} |
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// load extent of area |
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filesystem->Read( &m_extent, 6*sizeof(float), file ); |
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m_center.x = (m_extent.lo.x + m_extent.hi.x)/2.0f; |
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m_center.y = (m_extent.lo.y + m_extent.hi.y)/2.0f; |
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m_center.z = (m_extent.lo.z + m_extent.hi.z)/2.0f; |
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// load heights of implicit corners |
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filesystem->Read( &m_neZ, sizeof(float), file ); |
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filesystem->Read( &m_swZ, sizeof(float), file ); |
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CheckWaterLevel(); |
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// load connections (IDs) to adjacent areas |
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// in the enum order NORTH, EAST, SOUTH, WEST |
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for( int d=0; d<NUM_DIRECTIONS; d++ ) |
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{ |
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// load number of connections for this direction |
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unsigned int count; |
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int result = filesystem->Read( &count, sizeof(unsigned int), file ); |
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Assert( result == sizeof(unsigned int) ); |
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for( unsigned int i=0; i<count; ++i ) |
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{ |
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NavConnect connect; |
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result = filesystem->Read( &connect.id, sizeof(unsigned int), file ); |
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Assert( result == sizeof(unsigned int) ); |
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// don't allow self-referential connections |
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if ( connect.id != m_id ) |
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{ |
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m_connect[d].AddToTail( connect ); |
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} |
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} |
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} |
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// |
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// Load hiding spots |
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// |
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// load number of hiding spots |
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unsigned char hidingSpotCount; |
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filesystem->Read( &hidingSpotCount, sizeof(unsigned char), file ); |
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if (version == 1) |
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{ |
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// load simple vector array |
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Vector pos; |
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for( int h=0; h<hidingSpotCount; ++h ) |
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{ |
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filesystem->Read( &pos, 3 * sizeof(float), file ); |
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// create new hiding spot and put on master list |
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HidingSpot *spot = TheNavMesh->CreateHidingSpot(); |
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spot->SetPosition( pos ); |
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spot->SetFlags( HidingSpot::IN_COVER ); |
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m_hidingSpotList.AddToTail( spot ); |
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} |
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} |
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else |
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{ |
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// load HidingSpot objects for this area |
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for( int h=0; h<hidingSpotCount; ++h ) |
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{ |
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// create new hiding spot and put on master list |
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HidingSpot *spot = TheNavMesh->CreateHidingSpot(); |
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spot->Load( file, version ); |
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m_hidingSpotList.AddToTail( spot ); |
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} |
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} |
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// |
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// Load number of approach areas |
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// |
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filesystem->Read( &m_approachCount, sizeof(unsigned char), file ); |
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// load approach area info (IDs) |
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unsigned char type; |
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for( int a=0; a<m_approachCount; ++a ) |
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{ |
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filesystem->Read( &m_approach[a].here.id, sizeof(unsigned int), file ); |
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filesystem->Read( &m_approach[a].prev.id, sizeof(unsigned int), file ); |
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filesystem->Read( &type, sizeof(unsigned char), file ); |
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m_approach[a].prevToHereHow = (NavTraverseType)type; |
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filesystem->Read( &m_approach[a].next.id, sizeof(unsigned int), file ); |
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filesystem->Read( &type, sizeof(unsigned char), file ); |
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m_approach[a].hereToNextHow = (NavTraverseType)type; |
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} |
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// |
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// Load encounter paths for this area |
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// |
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unsigned int count; |
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filesystem->Read( &count, sizeof(unsigned int), file ); |
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if (version < 3) |
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{ |
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// old data, read and discard |
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for( unsigned int e=0; e<count; ++e ) |
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{ |
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SpotEncounter encounter; |
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filesystem->Read( &encounter.from.id, sizeof(unsigned int), file ); |
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filesystem->Read( &encounter.to.id, sizeof(unsigned int), file ); |
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filesystem->Read( &encounter.path.from.x, 3 * sizeof(float), file ); |
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filesystem->Read( &encounter.path.to.x, 3 * sizeof(float), file ); |
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// read list of spots along this path |
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unsigned char spotCount; |
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filesystem->Read( &spotCount, sizeof(unsigned char), file ); |
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for( int s=0; s<spotCount; ++s ) |
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{ |
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Vector pos; |
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filesystem->Read( &pos, 3*sizeof(float), file ); |
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filesystem->Read( &pos, sizeof(float), file ); |
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} |
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} |
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return; |
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} |
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for( unsigned int e=0; e<count; ++e ) |
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{ |
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SpotEncounter *encounter = new SpotEncounter; |
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filesystem->Read( &encounter->from.id, sizeof(unsigned int), file ); |
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unsigned char dir; |
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filesystem->Read( &dir, sizeof(unsigned char), file ); |
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encounter->fromDir = static_cast<NavDirType>( dir ); |
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filesystem->Read( &encounter->to.id, sizeof(unsigned int), file ); |
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filesystem->Read( &dir, sizeof(unsigned char), file ); |
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encounter->toDir = static_cast<NavDirType>( dir ); |
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// read list of spots along this path |
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unsigned char spotCount; |
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filesystem->Read( &spotCount, sizeof(unsigned char), file ); |
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SpotOrder order; |
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for( int s=0; s<spotCount; ++s ) |
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{ |
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filesystem->Read( &order.id, sizeof(unsigned int), file ); |
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unsigned char t; |
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filesystem->Read( &t, sizeof(unsigned char), file ); |
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order.t = (float)t/255.0f; |
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encounter->spotList.AddToTail( order ); |
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} |
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m_spotEncounterList.AddToTail( encounter ); |
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} |
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if (version < 5) |
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return; |
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|
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// |
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// Load Place data |
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// |
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PlaceDirectory::IndexType entry; |
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filesystem->Read( &entry, sizeof(entry), file ); |
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|
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// convert entry to actual Place |
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SetPlace( placeDirectory.IndexToPlace( entry ) ); |
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|
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if ( version < 7 ) |
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return; |
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|
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// load ladder data |
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for ( int dir=0; dir<CSNavLadder::NUM_LADDER_DIRECTIONS; ++dir ) |
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{ |
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filesystem->Read( &count, sizeof(unsigned int), file ); |
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{ |
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for( unsigned int i=0; i<count; ++i ) |
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{ |
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NavLadderConnect connect; |
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filesystem->Read( &connect.id, sizeof(unsigned int), file ); |
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|
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bool alreadyConnected = false; |
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FOR_EACH_LL( m_ladder[dir], j ) |
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{ |
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if ( m_ladder[dir][j].id == connect.id ) |
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{ |
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alreadyConnected = true; |
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break; |
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} |
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} |
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|
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if ( !alreadyConnected ) |
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{ |
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m_ladder[dir].AddToTail( connect ); |
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} |
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} |
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} |
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} |
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|
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if ( version < 8 ) |
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return; |
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|
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// load earliest occupy times |
|
for( int i=0; i<MAX_NAV_TEAMS; ++i ) |
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{ |
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// no spot in the map should take longer than this to reach |
|
filesystem->Read( &m_earliestOccupyTime[i], sizeof(m_earliestOccupyTime[i]), file ); |
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} |
|
} |
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|
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Convert loaded IDs to pointers |
|
* Make sure all IDs are converted, even if corrupt data is encountered. |
|
*/ |
|
NavErrorType CNavArea::PostLoad( void ) |
|
{ |
|
NavErrorType error = NAV_OK; |
|
|
|
for ( int dir=0; dir < CNavLadder::NUM_LADDER_DIRECTIONS; ++dir ) |
|
{ |
|
FOR_EACH_VEC( m_ladder[dir], it ) |
|
{ |
|
NavLadderConnect& connect = m_ladder[dir][it]; |
|
|
|
unsigned int id = connect.id; |
|
|
|
if ( TheNavMesh->GetLadders().Find( connect.ladder ) == TheNavMesh->GetLadders().InvalidIndex() ) |
|
{ |
|
connect.ladder = TheNavMesh->GetLadderByID( id ); |
|
} |
|
|
|
if (id && connect.ladder == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation ladder data. Cannot connect Navigation Areas.\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
} |
|
} |
|
|
|
// connect areas together |
|
for( int d=0; d<NUM_DIRECTIONS; d++ ) |
|
{ |
|
FOR_EACH_VEC( m_connect[d], it ) |
|
{ |
|
NavConnect *connect = &m_connect[ d ][ it ]; |
|
|
|
unsigned int id = connect->id; |
|
connect->area = TheNavMesh->GetNavAreaByID( id ); |
|
if (id && connect->area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Cannot connect Navigation Areas.\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
} |
|
} |
|
|
|
// resolve approach area IDs |
|
for( int a=0; a<m_approachCount; ++a ) |
|
{ |
|
m_approach[a].here.area = TheNavMesh->GetNavAreaByID( m_approach[a].here.id ); |
|
if (m_approach[a].here.id && m_approach[a].here.area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (here).\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
|
|
m_approach[a].prev.area = TheNavMesh->GetNavAreaByID( m_approach[a].prev.id ); |
|
if (m_approach[a].prev.id && m_approach[a].prev.area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (prev).\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
|
|
m_approach[a].next.area = TheNavMesh->GetNavAreaByID( m_approach[a].next.id ); |
|
if (m_approach[a].next.id && m_approach[a].next.area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Approach Area (next).\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
} |
|
|
|
// resolve spot encounter IDs |
|
SpotEncounter *e; |
|
FOR_EACH_VEC( m_spotEncounters, it ) |
|
{ |
|
e = m_spotEncounters[ it ]; |
|
|
|
e->from.area = TheNavMesh->GetNavAreaByID( e->from.id ); |
|
if (e->from.area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
|
|
e->to.area = TheNavMesh->GetNavAreaByID( e->to.id ); |
|
if (e->to.area == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
|
|
if (e->from.area && e->to.area) |
|
{ |
|
// compute path |
|
float halfWidth; |
|
ComputePortal( e->to.area, e->toDir, &e->path.to, &halfWidth ); |
|
ComputePortal( e->from.area, e->fromDir, &e->path.from, &halfWidth ); |
|
|
|
const float eyeHeight = HalfHumanHeight; |
|
e->path.from.z = e->from.area->GetZ( e->path.from ) + eyeHeight; |
|
e->path.to.z = e->to.area->GetZ( e->path.to ) + eyeHeight; |
|
} |
|
|
|
// resolve HidingSpot IDs |
|
FOR_EACH_VEC( e->spots, sit ) |
|
{ |
|
SpotOrder *order = &e->spots[ sit ]; |
|
|
|
order->spot = GetHidingSpotByID( order->id ); |
|
if (order->spot == NULL) |
|
{ |
|
Msg( "CNavArea::PostLoad: Corrupt navigation data. Missing Hiding Spot\n" ); |
|
error = NAV_CORRUPT_DATA; |
|
} |
|
} |
|
} |
|
|
|
// build overlap list |
|
/// @todo Optimize this |
|
FOR_EACH_VEC( TheNavAreas, nit ) |
|
{ |
|
CNavArea *area = TheNavAreas[ nit ]; |
|
|
|
if (area == this) |
|
continue; |
|
|
|
if (IsOverlapping( area )) |
|
m_overlappingAreas.AddToTail( area ); |
|
} |
|
|
|
return error; |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Determine the earliest time this hiding spot can be reached by either team |
|
*/ |
|
void CNavArea::ComputeEarliestOccupyTimes( void ) |
|
{ |
|
#ifdef CSTRIKE_DLL |
|
/// @todo Derive cstrike-specific navigation classes |
|
|
|
for( int i=0; i<MAX_NAV_TEAMS; ++i ) |
|
{ |
|
// no spot in the map should take longer than this to reach |
|
m_earliestOccupyTime[i] = 120.0f; |
|
} |
|
|
|
if (nav_quicksave.GetBool()) |
|
return; |
|
|
|
// maximum player speed in units/second |
|
const float playerSpeed = 240.0f; |
|
|
|
ShortestPathCost cost; |
|
CBaseEntity *spot; |
|
|
|
// determine the shortest time it will take a Terrorist to reach this area |
|
int team = TEAM_TERRORIST % MAX_NAV_TEAMS; |
|
for( spot = gEntList.FindEntityByClassname( NULL, "info_player_terrorist" ); |
|
spot; |
|
spot = gEntList.FindEntityByClassname( spot, "info_player_terrorist" ) ) |
|
{ |
|
float travelDistance = NavAreaTravelDistance( spot->GetAbsOrigin(), m_center, cost ); |
|
if (travelDistance < 0.0f) |
|
continue; |
|
|
|
float travelTime = travelDistance / playerSpeed; |
|
if (travelTime < m_earliestOccupyTime[ team ]) |
|
{ |
|
m_earliestOccupyTime[ team ] = travelTime; |
|
} |
|
} |
|
|
|
|
|
// determine the shortest time it will take a CT to reach this area |
|
team = TEAM_CT % MAX_NAV_TEAMS; |
|
for( spot = gEntList.FindEntityByClassname( NULL, "info_player_counterterrorist" ); |
|
spot; |
|
spot = gEntList.FindEntityByClassname( spot, "info_player_counterterrorist" ) ) |
|
{ |
|
float travelDistance = NavAreaTravelDistance( spot->GetAbsOrigin(), m_center, cost ); |
|
if (travelDistance < 0.0f) |
|
continue; |
|
|
|
float travelTime = travelDistance / playerSpeed; |
|
if (travelTime < m_earliestOccupyTime[ team ]) |
|
{ |
|
m_earliestOccupyTime[ team ] = travelTime; |
|
} |
|
} |
|
|
|
#else |
|
for( int i=0; i<MAX_NAV_TEAMS; ++i ) |
|
{ |
|
m_earliestOccupyTime[i] = 0.0f; |
|
} |
|
#endif |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Determine if this area is a "battlefront" area - where two rushing teams first meet. |
|
*/ |
|
void CNavMesh::ComputeBattlefrontAreas( void ) |
|
{ |
|
#if 0 |
|
#ifdef CSTRIKE_DLL |
|
ShortestPathCost cost; |
|
CBaseEntity *tSpawn, *ctSpawn; |
|
|
|
for( tSpawn = gEntList.FindEntityByClassname( NULL, "info_player_terrorist" ); |
|
tSpawn; |
|
tSpawn = gEntList.FindEntityByClassname( tSpawn, "info_player_terrorist" ) ) |
|
{ |
|
CNavArea *tArea = TheNavMesh->GetNavArea( tSpawn->GetAbsOrigin() ); |
|
if (tArea == NULL) |
|
continue; |
|
|
|
for( ctSpawn = gEntList.FindEntityByClassname( NULL, "info_player_counterterrorist" ); |
|
ctSpawn; |
|
ctSpawn = gEntList.FindEntityByClassname( ctSpawn, "info_player_counterterrorist" ) ) |
|
{ |
|
CNavArea *ctArea = TheNavMesh->GetNavArea( ctSpawn->GetAbsOrigin() ); |
|
|
|
if (ctArea == NULL) |
|
continue; |
|
|
|
if (tArea == ctArea) |
|
{ |
|
m_isBattlefront = true; |
|
return; |
|
} |
|
|
|
// build path between these two spawn points - assume if path fails, it at least got close |
|
// (ie: imagine spawn points that you jump down from - can't path to) |
|
CNavArea *goalArea = NULL; |
|
NavAreaBuildPath( tArea, ctArea, NULL, cost, &goalArea ); |
|
|
|
if (goalArea == NULL) |
|
continue; |
|
|
|
|
|
/** |
|
* @todo Need to enumerate ALL paths between all pairs of spawn points to find all battlefront areas |
|
*/ |
|
|
|
// find the area with the earliest overlapping occupy times |
|
CNavArea *battlefront = NULL; |
|
float earliestTime = 999999.9f; |
|
|
|
const float epsilon = 1.0f; |
|
CNavArea *area; |
|
for( area = goalArea; area; area = area->GetParent() ) |
|
{ |
|
if (fabs(area->GetEarliestOccupyTime( TEAM_TERRORIST ) - area->GetEarliestOccupyTime( TEAM_CT )) < epsilon) |
|
{ |
|
} |
|
|
|
} |
|
} |
|
} |
|
#endif |
|
#endif |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Return the filename for this map's "nav map" file |
|
*/ |
|
const char *CNavMesh::GetFilename( void ) const |
|
{ |
|
// filename is local to game dir for Steam, so we need to prepend game dir for regular file save |
|
char gamePath[256]; |
|
engine->GetGameDir( gamePath, 256 ); |
|
|
|
static char filename[256]; |
|
Q_snprintf( filename, sizeof( filename ), "%s\\maps\\%s.nav", gamePath, STRING( gpGlobals->mapname ) ); |
|
|
|
return filename; |
|
} |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/* |
|
============ |
|
COM_FixSlashes |
|
|
|
Changes all '/' characters into '\' characters, in place. |
|
============ |
|
*/ |
|
inline void COM_FixSlashes( char *pname ) |
|
{ |
|
#ifdef _WIN32 |
|
while ( *pname ) |
|
{ |
|
if ( *pname == '/' ) |
|
*pname = '\\'; |
|
pname++; |
|
} |
|
#else |
|
while ( *pname ) |
|
{ |
|
if ( *pname == '\\' ) |
|
*pname = '/'; |
|
pname++; |
|
} |
|
#endif |
|
} |
|
|
|
static void WarnIfMeshNeedsAnalysis( void ) |
|
{ |
|
// Quick check to warn about needing to analyze: nav_strip, nav_delete, etc set |
|
// every CNavArea's m_approachCount to 0, and delete their m_spotEncounterList. |
|
// So, if no area has either, odds are good we need an analyze. |
|
{ |
|
bool hasApproachAreas = false; |
|
bool hasSpotEncounters = false; |
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
{ |
|
CNavArea *area = TheNavAreas[ it ]; |
|
if ( area->GetApproachInfoCount() ) |
|
{ |
|
hasApproachAreas = true; |
|
} |
|
|
|
if ( area->GetSpotEncounterCount() ) |
|
{ |
|
hasSpotEncounters = true; |
|
} |
|
} |
|
|
|
if ( !hasApproachAreas || !hasSpotEncounters ) |
|
{ |
|
Warning( "The nav mesh needs a full nav_analyze\n" ); |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* Store Navigation Mesh to a file |
|
*/ |
|
bool CNavMesh::Save( void ) const |
|
{ |
|
WarnIfMeshNeedsAnalysis(); |
|
|
|
const char *filename = GetFilename(); |
|
if (filename == NULL) |
|
return false; |
|
|
|
// |
|
// Store the NAV file |
|
// |
|
COM_FixSlashes( const_cast<char *>(filename) ); |
|
|
|
// get size of source bsp file for later (before we open the nav file for writing, in |
|
// case of failure) |
|
char *bspFilename = GetBspFilename( filename ); |
|
if (bspFilename == NULL) |
|
{ |
|
return false; |
|
} |
|
|
|
FileHandle_t file = filesystem->Open( filename, "wb" ); |
|
|
|
if (!file) |
|
{ |
|
return false; |
|
} |
|
|
|
// store "magic number" to help identify this kind of file |
|
unsigned int magic = NAV_MAGIC_NUMBER; |
|
filesystem->Write( &magic, sizeof(unsigned int), file ); |
|
|
|
// store version number of file |
|
// 1 = hiding spots as plain vector array |
|
// 2 = hiding spots as HidingSpot objects |
|
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again |
|
// 4 = Includes size of source bsp file to verify nav data correlation |
|
// ---- Beta Release at V4 ----- |
|
// 5 = Added Place info |
|
// ---- Conversion to Src ------ |
|
// 6 = Added Ladder info |
|
// 7 = Areas store ladder ID's so ladders can have one-way connections |
|
// 8 = Added earliest occupy times (2 floats) to each area |
|
// 9 = Promoted CNavArea's attribute flags to a short |
|
unsigned int version = NavCurrentVersion; |
|
filesystem->Write( &version, sizeof(unsigned int), file ); |
|
|
|
// store the size of source bsp file in the nav file |
|
// so we can test if the bsp changed since the nav file was made |
|
unsigned int bspSize = filesystem->Size( bspFilename ); |
|
DevMsg( "Size of bsp file '%s' is %u bytes.\n", bspFilename, bspSize ); |
|
|
|
filesystem->Write( &bspSize, sizeof(unsigned int), file ); |
|
|
|
|
|
// |
|
// Build a directory of the Places in this map |
|
// |
|
placeDirectory.Reset(); |
|
|
|
FOR_EACH_VEC( TheNavAreas, nit ) |
|
{ |
|
CNavArea *area = TheNavAreas[ nit ]; |
|
|
|
Place place = area->GetPlace(); |
|
|
|
if (place) |
|
{ |
|
placeDirectory.AddPlace( place ); |
|
} |
|
} |
|
|
|
placeDirectory.Save( file ); |
|
|
|
|
|
// |
|
// Store navigation areas |
|
// |
|
{ |
|
// store number of areas |
|
unsigned int count = TheNavAreas.Count(); |
|
filesystem->Write( &count, sizeof(unsigned int), file ); |
|
|
|
// store each area |
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
{ |
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
area->Save( file, version ); |
|
} |
|
} |
|
|
|
// |
|
// Store ladders |
|
// |
|
{ |
|
// store number of ladders |
|
unsigned int count = m_ladders.Count(); |
|
filesystem->Write( &count, sizeof(unsigned int), file ); |
|
|
|
// store each ladder |
|
FOR_EACH_VEC( m_ladders, it ) |
|
{ |
|
CNavLadder *ladder = m_ladders[ it ]; |
|
|
|
ladder->Save( file, version ); |
|
} |
|
} |
|
|
|
filesystem->Flush( file ); |
|
filesystem->Close( file ); |
|
|
|
unsigned int navSize = filesystem->Size( filename ); |
|
DevMsg( "Size of nav file '%s' is %u bytes.\n", filename, navSize ); |
|
|
|
return true; |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
static NavErrorType CheckNavFile( const char *bspFilename ) |
|
{ |
|
if ( !bspFilename ) |
|
return NAV_CANT_ACCESS_FILE; |
|
|
|
char bspPathname[256]; |
|
char filename[256]; |
|
Q_strncpy( bspPathname, "maps/", sizeof( bspPathname ) ); |
|
Q_strncat( bspPathname, bspFilename, sizeof( bspPathname ), COPY_ALL_CHARACTERS ); |
|
Q_strncpy( filename, bspPathname, sizeof( filename ) ); |
|
Q_SetExtension( filename, ".nav", sizeof( filename ) ); |
|
|
|
bool navIsInBsp = false; |
|
FileHandle_t file = filesystem->Open( filename, "rb", "MOD" ); // this ignores .nav files embedded in the .bsp ... |
|
if ( !file ) |
|
{ |
|
navIsInBsp = true; |
|
file = filesystem->Open( filename, "rb", "GAME" ); // ... and this looks for one if it's the only one around. |
|
} |
|
|
|
if (!file) |
|
{ |
|
return NAV_CANT_ACCESS_FILE; |
|
} |
|
|
|
// check magic number |
|
int result; |
|
unsigned int magic; |
|
result = filesystem->Read( &magic, sizeof(unsigned int), file ); |
|
if (!result || magic != NAV_MAGIC_NUMBER) |
|
{ |
|
filesystem->Close( file ); |
|
return NAV_INVALID_FILE; |
|
} |
|
|
|
// read file version number |
|
unsigned int version; |
|
result = filesystem->Read( &version, sizeof(unsigned int), file ); |
|
if (!result || version > NavCurrentVersion || version < 4) |
|
{ |
|
filesystem->Close( file ); |
|
return NAV_BAD_FILE_VERSION; |
|
} |
|
|
|
// get size of source bsp file and verify that the bsp hasn't changed |
|
unsigned int saveBspSize; |
|
filesystem->Read( &saveBspSize, sizeof(unsigned int), file ); |
|
|
|
// verify size |
|
unsigned int bspSize = filesystem->Size( bspPathname ); |
|
|
|
if (bspSize != saveBspSize && !navIsInBsp) |
|
{ |
|
return NAV_FILE_OUT_OF_DATE; |
|
} |
|
|
|
return NAV_OK; |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
void CommandNavCheckFileConsistency( void ) |
|
{ |
|
if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
return; |
|
|
|
FileFindHandle_t findHandle; |
|
const char *bspFilename = filesystem->FindFirstEx( "maps/*.bsp", "MOD", &findHandle ); |
|
while ( bspFilename ) |
|
{ |
|
switch ( CheckNavFile( bspFilename ) ) |
|
{ |
|
case NAV_CANT_ACCESS_FILE: |
|
Warning( "Missing nav file for %s\n", bspFilename ); |
|
break; |
|
case NAV_INVALID_FILE: |
|
Warning( "Invalid nav file for %s\n", bspFilename ); |
|
break; |
|
case NAV_BAD_FILE_VERSION: |
|
Warning( "Old nav file for %s\n", bspFilename ); |
|
break; |
|
case NAV_FILE_OUT_OF_DATE: |
|
Warning( "The nav file for %s is built from an old version of the map\n", bspFilename ); |
|
break; |
|
case NAV_OK: |
|
Msg( "The nav file for %s is up-to-date\n", bspFilename ); |
|
break; |
|
} |
|
|
|
bspFilename = filesystem->FindNext( findHandle ); |
|
} |
|
filesystem->FindClose( findHandle ); |
|
} |
|
static ConCommand nav_check_file_consistency( "nav_check_file_consistency", CommandNavCheckFileConsistency, "Scans the maps directory and reports any missing/out-of-date navigation files.", FCVAR_GAMEDLL | FCVAR_CHEAT ); |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Load AI navigation data from a file |
|
*/ |
|
NavErrorType CNavMesh::Load( void ) |
|
{ |
|
// free previous navigation mesh data |
|
Reset(); |
|
placeDirectory.Reset(); |
|
|
|
CNavArea::m_nextID = 1; |
|
|
|
// nav filename is derived from map filename |
|
char filename[256]; |
|
Q_snprintf( filename, sizeof( filename ), "maps\\%s.nav", STRING( gpGlobals->mapname ) ); |
|
|
|
bool navIsInBsp = false; |
|
FileHandle_t file = filesystem->Open( filename, "rb", "MOD" ); // this ignores .nav files embedded in the .bsp ... |
|
if ( !file ) |
|
{ |
|
navIsInBsp = true; |
|
file = filesystem->Open( filename, "rb", "GAME" ); // ... and this looks for one if it's the only one around. |
|
} |
|
|
|
if (!file) |
|
{ |
|
return NAV_CANT_ACCESS_FILE; |
|
} |
|
|
|
// check magic number |
|
int result; |
|
unsigned int magic; |
|
result = filesystem->Read( &magic, sizeof(unsigned int), file ); |
|
if (!result || magic != NAV_MAGIC_NUMBER) |
|
{ |
|
Msg( "Invalid navigation file '%s'.\n", filename ); |
|
filesystem->Close( file ); |
|
return NAV_INVALID_FILE; |
|
} |
|
|
|
// read file version number |
|
unsigned int version; |
|
result = filesystem->Read( &version, sizeof(unsigned int), file ); |
|
if (!result || version > NavCurrentVersion) |
|
{ |
|
Msg( "Unknown navigation file version.\n" ); |
|
filesystem->Close( file ); |
|
return NAV_BAD_FILE_VERSION; |
|
} |
|
|
|
if (version >= 4) |
|
{ |
|
// get size of source bsp file and verify that the bsp hasn't changed |
|
unsigned int saveBspSize; |
|
filesystem->Read( &saveBspSize, sizeof(unsigned int), file ); |
|
|
|
// verify size |
|
char *bspFilename = GetBspFilename( filename ); |
|
if ( bspFilename == NULL ) |
|
{ |
|
filesystem->Close( file ); |
|
return NAV_INVALID_FILE; |
|
} |
|
|
|
unsigned int bspSize = filesystem->Size( bspFilename ); |
|
|
|
if (bspSize != saveBspSize && !navIsInBsp) |
|
{ |
|
if ( engine->IsDedicatedServer() ) |
|
{ |
|
// Warning doesn't print to the dedicated server console, so we'll use Msg instead |
|
Msg( "The Navigation Mesh was built using a different version of this map.\n" ); |
|
} |
|
else |
|
{ |
|
Warning( "The Navigation Mesh was built using a different version of this map.\n" ); |
|
} |
|
m_isFromCurrentMap = false; |
|
} |
|
} |
|
|
|
// load Place directory |
|
if (version >= 5) |
|
{ |
|
placeDirectory.Load( file ); |
|
} |
|
|
|
// get number of areas |
|
unsigned int count; |
|
unsigned int i; |
|
result = filesystem->Read( &count, sizeof(unsigned int), file ); |
|
|
|
Extent extent; |
|
extent.lo.x = 9999999999.9f; |
|
extent.lo.y = 9999999999.9f; |
|
extent.hi.x = -9999999999.9f; |
|
extent.hi.y = -9999999999.9f; |
|
|
|
// load the areas and compute total extent |
|
for( i=0; i<count; ++i ) |
|
{ |
|
CNavArea *area = new CNavArea; |
|
area->Load( file, version ); |
|
TheNavAreas.AddToTail( area ); |
|
|
|
Extent areaExtent; |
|
area->GetExtent(&areaExtent); |
|
|
|
// check validity of nav area |
|
if (areaExtent.lo.x >= areaExtent.hi.x || areaExtent.lo.y >= areaExtent.hi.y) |
|
Warning( "WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n", |
|
area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z ); |
|
|
|
if (areaExtent.lo.x < extent.lo.x) |
|
extent.lo.x = areaExtent.lo.x; |
|
if (areaExtent.lo.y < extent.lo.y) |
|
extent.lo.y = areaExtent.lo.y; |
|
if (areaExtent.hi.x > extent.hi.x) |
|
extent.hi.x = areaExtent.hi.x; |
|
if (areaExtent.hi.y > extent.hi.y) |
|
extent.hi.y = areaExtent.hi.y; |
|
} |
|
|
|
// add the areas to the grid |
|
AllocateGrid( extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y ); |
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
{ |
|
AddNavArea( TheNavAreas[ it ] ); |
|
} |
|
|
|
|
|
// |
|
// Set up all the ladders |
|
// |
|
if (version >= 6) |
|
{ |
|
result = filesystem->Read( &count, sizeof(unsigned int), file ); |
|
|
|
// load the ladders |
|
for( i=0; i<count; ++i ) |
|
{ |
|
CNavLadder *ladder = new CNavLadder; |
|
ladder->Load( file, version ); |
|
m_ladders.AddToTail( ladder ); |
|
} |
|
} |
|
else |
|
{ |
|
BuildLadders(); |
|
} |
|
|
|
// allow areas to connect to each other, etc |
|
FOR_EACH_VEC( TheNavAreas, pit ) |
|
{ |
|
CNavArea *area = TheNavAreas[ pit ]; |
|
area->PostLoad(); |
|
} |
|
|
|
// allow hiding spots to compute information |
|
FOR_EACH_VEC( TheHidingSpots, hit ) |
|
{ |
|
HidingSpot *spot = TheHidingSpots[ hit ]; |
|
spot->PostLoad(); |
|
} |
|
|
|
if ( version < 8 ) |
|
{ |
|
// Old nav meshes need to compute earliest occupy times |
|
FOR_EACH_VEC( TheNavAreas, nit ) |
|
{ |
|
CNavArea *area = TheNavAreas[ nit ]; |
|
area->ComputeEarliestOccupyTimes(); |
|
} |
|
} |
|
|
|
ComputeBattlefrontAreas(); |
|
|
|
// the Navigation Mesh has been successfully loaded |
|
m_isLoaded = true; |
|
|
|
filesystem->Close( file ); |
|
|
|
WarnIfMeshNeedsAnalysis(); |
|
|
|
return NAV_OK; |
|
} |
|
#endif |