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143 lines
3.6 KiB
143 lines
3.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include "hud_macros.h" |
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#include "iclientmode.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "hl1_hud_numbers.h" |
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#include <vgui_controls/Controls.h> |
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#include <vgui_controls/Panel.h> |
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#include <vgui/ISurface.h> |
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using namespace vgui; |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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class CHudTrain: public CHudElement, public CHL1HudNumbers |
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{ |
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DECLARE_CLASS_SIMPLE( CHudTrain, CHL1HudNumbers ); |
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public: |
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CHudTrain( const char *pElementName ); |
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void Init( void ); |
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void VidInit( void ); |
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bool ShouldDraw( void ); |
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void MsgFunc_Train(bf_read &msg); |
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private: |
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void Paint( void ); |
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void ApplySchemeSettings( vgui::IScheme *scheme ); |
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private: |
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int m_iPos; |
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CHudTexture *icon_train; |
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}; |
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// |
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//----------------------------------------------------- |
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// |
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DECLARE_HUDELEMENT( CHudTrain ); |
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DECLARE_HUD_MESSAGE( CHudTrain, Train ) |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudTrain::CHudTrain( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudTrain") |
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{ |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *scheme - |
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//----------------------------------------------------------------------------- |
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void CHudTrain::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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SetPaintBackgroundEnabled( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTrain::Init(void) |
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{ |
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HOOK_HUD_MESSAGE( CHudTrain, Train ); |
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m_iPos = 0; |
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} |
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void CHudTrain::VidInit(void) |
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{ |
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BaseClass::VidInit(); |
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m_iPos = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudTrain::ShouldDraw( void ) |
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{ |
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return ( CHudElement::ShouldDraw() && m_iPos ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTrain::Paint() |
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{ |
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if ( !icon_train ) |
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{ |
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icon_train = gHUD.GetIcon( "train" ); |
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} |
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if ( !icon_train ) |
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{ |
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return; |
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} |
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int r, g, b, a; |
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int x, y; |
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Color clrTrain; |
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(gHUD.m_clrYellowish).GetColor( r, g, b, a ); |
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clrTrain.SetColor( r, g, b, a ); |
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int nHudElemWidth, nHudElemHeight; |
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GetSize( nHudElemWidth, nHudElemHeight ); |
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// This should show up to the right and part way up the armor number |
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y = nHudElemHeight - icon_train->Height() - GetNumberFontHeight(); |
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x = nHudElemWidth / 3 + icon_train->Width() / 4; |
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IMaterial *material = materials->FindMaterial( icon_train->szTextureFile, TEXTURE_GROUP_VGUI ); |
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if ( material ) |
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{ |
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bool found; |
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IMaterialVar* pFrameVar = material->FindVar( "$frame", &found, false ); |
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if ( found ) |
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{ |
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pFrameVar->SetFloatValue( m_iPos - 1 ); |
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} |
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} |
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icon_train->DrawSelf( x, y, clrTrain ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTrain::MsgFunc_Train( bf_read &msg ) |
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{ |
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m_iPos = msg.ReadByte(); |
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}
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