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903 lines
27 KiB
903 lines
27 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include <vgui_controls/Panel.h> |
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#include <vgui_controls/Label.h> |
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#include <vgui/ISurface.h> |
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#include "c_baseplayer.h" |
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#include <vgui_controls/Panel.h> |
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#include "dod_gamerules.h" |
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#include "iclientmode.h" |
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#include "c_dod_objective_resource.h" |
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#include "c_dod_playerresource.h" |
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#include "c_dod_player.h" |
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#include "VGuiMatSurface/IMatSystemSurface.h" |
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#include "hud_macros.h" |
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#include <baseviewport.h> //for IViewPortPanel |
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#include "spectatorgui.h" |
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#include "dod_round_timer.h" |
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#include "vgui_controls/AnimationController.h" |
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#include "dod_hud_freezepanel.h" |
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class CHudObjectiveIcons : public CHudElement, public vgui::Panel |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudObjectiveIcons, vgui::Panel ); |
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CHudObjectiveIcons( const char *pName ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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virtual void Paint(); |
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virtual void Init(); |
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virtual void VidInit(); |
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virtual void Reset(); |
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virtual void FireGameEvent( IGameEvent *event ); |
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void DrawBackgroundBox( int xpos, int ypos, int nBoxWidth, int nBoxHeight, bool bCutCorner ); |
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virtual bool IsVisible( void ); |
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private: |
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vgui::Label *m_pTimer; |
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vgui::Label *m_pTimeAdded; |
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CHudTexture *m_pIconDefended; |
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int m_iCPTextures[8]; |
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int m_iCPCappingTextures[8]; |
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int m_iBackgroundTexture; |
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Color m_clrBackground; |
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Color m_clrBorder; |
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int m_iLastCP; // the index of the area we were last in |
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CHudTexture *m_pC4Icon; |
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CHudTexture *m_pExplodedIcon; |
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CHudTexture *m_pC4PlantedBG; |
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int m_iSecondsAdded; // how many seconds were added in the last time_added event |
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bool bInTimerWarningAnim; |
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float m_flDrawTimeAddedUntil; |
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CPanelAnimationVar( vgui::HFont, m_hTimerFont, "TimerFont", "Default" ); |
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CPanelAnimationVar( vgui::HFont, m_hTimerFontSmall, "TimerFontSmall", "DefaultSmall" ); |
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "ChatFont", "Default" ); |
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CPanelAnimationVarAliasType( int, m_nIconSize, "iconsize", "24", "proportional_int" ); |
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CPanelAnimationVarAliasType( int, m_nSeparatorWidth, "separator_width", "7", "proportional_int" ); |
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CPanelAnimationVarAliasType( int, m_nCornerCutSize, "CornerCutSize", "5", "proportional_int" ); |
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CPanelAnimationVarAliasType( int, m_nBackgroundOverlap, "BackgroundOverlap", "5", "proportional_int" ); |
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CPanelAnimationVarAliasType( int, m_iIconStartX, "icon_start_x", "10", "proportional_int" ); |
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CPanelAnimationVarAliasType( int, m_iIconStartY, "icon_start_y", "10", "proportional_int" ); |
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CPanelAnimationVarAliasType( float, m_flIconExpand, "icon_expand", "0", "proportional_float" ); |
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CPanelAnimationVar( Color, m_clrTimer, "TimerBG", "255 0 0 128" ); |
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CPanelAnimationVarAliasType( int, m_nTimeAddedHeight, "time_added_height", "12", "proportional_int" ); |
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CPanelAnimationVar( float, m_flTimeAddedExpandPercent, "time_added_height_anim", "0.0" ); |
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CPanelAnimationVar( float, m_flTimeAddedAlpha, "time_added_alpha", "0" ); |
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CPanelAnimationVar( float, m_flTimeAddedDuration, "time_added_duration", "3.5" ); |
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}; |
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DECLARE_HUDELEMENT( CHudObjectiveIcons ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudObjectiveIcons::CHudObjectiveIcons( const char *pName ) : vgui::Panel( NULL, "HudObjectiveIcons" ), CHudElement( pName ) |
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{ |
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SetParent( g_pClientMode->GetViewport() ); |
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SetHiddenBits( 0 ); |
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m_pTimer = new vgui::Label( this, "HudObjectivesRoundTimer", " " ); |
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if ( m_pTimer ) |
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{ |
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m_pTimer->SetContentAlignment( Label::a_center ); |
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} |
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m_pTimeAdded = new vgui::Label( this, "HudObjectivesTimeAdded", " " ); |
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if ( m_pTimeAdded ) |
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{ |
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m_pTimeAdded->SetContentAlignment( Label::a_center ); |
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} |
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m_iBackgroundTexture = vgui::surface()->DrawGetTextureId( "vgui/white" ); |
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if ( m_iBackgroundTexture == -1 ) |
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{ |
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m_iBackgroundTexture = vgui::surface()->CreateNewTextureID(); |
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} |
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vgui::surface()->DrawSetTextureFile( m_iBackgroundTexture, "vgui/white", true, true ); |
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m_iLastCP = -1; |
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m_iSecondsAdded = 0; |
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bInTimerWarningAnim = false; |
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m_flDrawTimeAddedUntil = -1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudObjectiveIcons::Init( void ) |
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{ |
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for( int i = 0 ; i < 8 ; i++ ) |
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{ |
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m_iCPTextures[i] = vgui::surface()->CreateNewTextureID(); |
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m_iCPCappingTextures[i] = vgui::surface()->CreateNewTextureID(); |
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} |
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ListenForGameEvent( "dod_timer_time_added" ); |
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ListenForGameEvent( "dod_timer_flash" ); |
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} |
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void CHudObjectiveIcons::VidInit( void ) |
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{ |
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m_flTimeAddedExpandPercent = 0.0; |
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m_flTimeAddedAlpha = 0.0; |
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m_flDrawTimeAddedUntil = -1; |
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CHudElement::VidInit(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudObjectiveIcons::Reset( void ) |
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{ |
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m_iLastCP = -1; |
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m_flIconExpand = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudObjectiveIcons::IsVisible( void ) |
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{ |
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if ( IsTakingAFreezecamScreenshot() ) |
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return false; |
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return BaseClass::IsVisible(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudObjectiveIcons::FireGameEvent( IGameEvent *event ) |
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{ |
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const char *eventname = event->GetName(); |
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if ( FStrEq( "dod_timer_time_added", eventname ) ) |
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{ |
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// show time added under the timer, flash |
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m_iSecondsAdded = event->GetInt( "seconds_added" ); |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "TimerFlash" ); |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ShowTimeAdded" ); |
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if ( !m_pTimeAdded->IsVisible() ) |
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{ |
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m_pTimeAdded->SetVisible( true ); |
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} |
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wchar_t wText[12]; |
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int iSecondsToDraw = abs(m_iSecondsAdded); |
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bool bNegative = ( m_iSecondsAdded < 0 ); |
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#ifdef WIN32 |
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_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%s %d:%02d", bNegative ? L"-" : L"+", iSecondsToDraw / 60, iSecondsToDraw % 60 ); |
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#else |
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_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%S %d:%02d", bNegative ? L"-" : L"+", iSecondsToDraw / 60, iSecondsToDraw % 60 ); |
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#endif |
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m_pTimeAdded->SetText( wText ); |
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m_flDrawTimeAddedUntil = gpGlobals->curtime + m_flTimeAddedDuration; |
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} |
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else if ( FStrEq( "dod_timer_flash", eventname ) ) |
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{ |
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// generic flash, used for 5, 2, 1 minute warnings |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "TimerFlash" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudObjectiveIcons::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_hTextFont = pScheme->GetFont( "ChatFont" ); |
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m_hTimerFontSmall = pScheme->GetFont( "TimerFontSmall" ); |
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m_clrBackground = pScheme->GetColor( "HudPanelBackground", GetFgColor() ); |
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m_clrBorder = pScheme->GetColor( "HudPanelBorder", GetBgColor() ); |
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m_pC4Icon = gHUD.GetIcon( "icon_c4" ); |
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m_pExplodedIcon = gHUD.GetIcon( "icon_c4_exploded" ); |
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m_pC4PlantedBG = gHUD.GetIcon( "icon_c4_planted_bg" ); |
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m_pIconDefended = gHUD.GetIcon( "icon_defended" ); |
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m_pTimer->SetFont( m_hTimerFont ); |
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m_pTimeAdded->SetFont( m_hTimerFontSmall ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudObjectiveIcons::DrawBackgroundBox( int xpos, int ypos, int nBoxWidth, int nBoxHeight, bool bCutCorner ) |
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{ |
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int nCornerCutSize = bCutCorner ? m_nCornerCutSize : 0; |
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vgui::Vertex_t verts[5]; |
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verts[0].Init( Vector2D( xpos, ypos ) ); |
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verts[1].Init( Vector2D( xpos + nBoxWidth, ypos ) ); |
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verts[2].Init( Vector2D( xpos + nBoxWidth + 1, ypos + nBoxHeight - nCornerCutSize + 1 ) ); |
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verts[3].Init( Vector2D( xpos + nBoxWidth - nCornerCutSize + 1, ypos + nBoxHeight + 1 ) ); |
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verts[4].Init( Vector2D( xpos, ypos + nBoxHeight ) ); |
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vgui::surface()->DrawSetTexture( m_iBackgroundTexture ); |
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vgui::surface()->DrawSetColor( Color( m_clrBackground ) ); |
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vgui::surface()->DrawTexturedPolygon( 5, verts ); |
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vgui::Vertex_t borderverts[5]; |
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borderverts[0].Init( Vector2D( xpos, ypos ) ); |
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borderverts[1].Init( Vector2D( xpos + nBoxWidth, ypos ) ); |
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borderverts[2].Init( Vector2D( xpos + nBoxWidth, ypos + nBoxHeight - nCornerCutSize ) ); |
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borderverts[3].Init( Vector2D( xpos + nBoxWidth - nCornerCutSize, ypos + nBoxHeight ) ); |
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borderverts[4].Init( Vector2D( xpos, ypos + nBoxHeight ) ); |
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vgui::surface()->DrawSetColor( Color( m_clrBorder ) ); |
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vgui::surface()->DrawTexturedPolyLine( borderverts, 5 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudObjectiveIcons::Paint() |
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{ |
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int ypos = m_iIconStartY; |
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int xpos = m_iIconStartX; |
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static Color clrIcon( 255, 255, 255, 255 ); |
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if( !g_pObjectiveResource ) // MATTTODO: hasn't been transmited yet .. fix ? |
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{ |
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return; |
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} |
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// Hide the time added if it is time to do so |
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if ( m_flDrawTimeAddedUntil > 0 && m_flDrawTimeAddedUntil < gpGlobals->curtime ) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HideTimeAdded" ); |
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m_flDrawTimeAddedUntil = -1; |
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} |
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vgui::surface()->DrawSetTextFont( m_hTextFont ); |
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vgui::surface()->DrawSetColor( clrIcon ); |
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if ( g_pSpectatorGUI && g_pSpectatorGUI->IsVisible() ) |
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{ |
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ypos += g_pSpectatorGUI->GetTopBarHeight(); |
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} |
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int num = g_pObjectiveResource->GetNumControlPoints(); |
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bool bShowTimer = ( g_DODRoundTimer != NULL ); |
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if ( num <= 0 && !bShowTimer ) |
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{ |
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if ( m_pTimer && m_pTimer->IsVisible() ) |
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{ |
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m_pTimer->SetVisible( false ); |
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} |
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if ( m_pTimeAdded && m_pTimeAdded->IsVisible() ) |
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{ |
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m_pTimeAdded->SetVisible( false ); |
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} |
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return; // nothing to draw yet |
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} |
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int iLastVisible = 0; |
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int k; |
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// let's count how many visible capture points we have (for cutting the corner of the last visible one) |
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for( k = 0 ; k < num ; k++ ) |
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{ |
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if( g_pObjectiveResource->IsCPVisible( k ) ) |
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{ |
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iLastVisible = k; |
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} |
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} |
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// do we have a round timer? |
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if( bShowTimer ) |
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{ |
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if ( m_pTimer ) |
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{ |
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if ( !m_pTimer->IsVisible() ) |
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{ |
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m_pTimer->SetVisible( true ); |
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} |
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m_pTimer->SetBounds( xpos, ypos, 2 * m_nIconSize, m_nIconSize ); |
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m_pTimer->SetBgColor( m_clrTimer ); |
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m_pTimeAdded->SetBounds( xpos, ypos + m_nIconSize, 2 * m_nIconSize, m_nTimeAddedHeight + m_nBackgroundOverlap ); |
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m_pTimeAdded->SetBgColor( Color(0,0,0,0) ); |
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int iRoundTime = (int)g_DODRoundTimer->GetTimeRemaining(); |
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int minutes = iRoundTime / 60; |
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int seconds = iRoundTime % 60; |
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if( minutes < 0 ) minutes = 0; |
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if( minutes > 99 ) minutes = 99; |
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if( seconds < 0 ) seconds = 0; |
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// cut the corner if this is all we're drawing |
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// figure out the height. will change if we're drawing the +1:00 below it |
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int boxHeight = 2*m_nBackgroundOverlap + m_nIconSize + (int)( (float)m_nTimeAddedHeight * m_flTimeAddedExpandPercent ); |
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DrawBackgroundBox( xpos - m_nBackgroundOverlap, ypos - m_nBackgroundOverlap, m_pTimer->GetWide() + 2 * m_nBackgroundOverlap, boxHeight, ( num <= 0 ) ? true : false ); |
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// set the time |
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char szTime[16]; |
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Q_snprintf( szTime, sizeof( szTime ), "%02d:%02d", minutes, seconds ); |
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m_pTimer->SetText( szTime ); |
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m_pTimeAdded->SetAlpha( (int)m_flTimeAddedAlpha ); |
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xpos += ( m_pTimer->GetWide() + m_nSeparatorWidth + m_nBackgroundOverlap * 2 ); |
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} |
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} |
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else |
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{ |
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if ( m_pTimer && m_pTimer->IsVisible() ) |
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{ |
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m_pTimer->SetVisible( false ); |
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} |
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} |
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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int iCurrentCapAreaIndex = pPlayer->GetCPIndex(); |
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if ( pPlayer->IsAlive() == false ) |
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{ |
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m_iLastCP = -1; |
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} |
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int index; |
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for( index = 0 ; index < num ; index++ ) |
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{ |
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if( g_pObjectiveResource->IsCPVisible( index ) ) |
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{ |
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int iOwnerIcon = g_pObjectiveResource->GetCPCurrentOwnerIcon( index ); |
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float uv1 = 0.0f; |
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float uv2 = 1.0f; |
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float flXPos = (float)xpos; |
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float flYPos = (float)ypos; |
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float flIconSize = (float)m_nIconSize; |
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if ( index == iCurrentCapAreaIndex ) |
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{ |
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// animate the current cp |
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flXPos -= m_flIconExpand; |
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flYPos -= m_flIconExpand; |
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flIconSize += m_flIconExpand*2; |
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m_iLastCP = iCurrentCapAreaIndex; |
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} |
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else if ( m_iLastCP == index ) |
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{ |
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// as a backup, animate out of the one we just left |
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flXPos -= m_flIconExpand; |
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flYPos -= m_flIconExpand; |
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flIconSize += m_flIconExpand*2; |
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} |
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int iBombsRequired = g_pObjectiveResource->GetBombsRequired( index ); |
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if ( iBombsRequired > 0 ) |
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{ |
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DrawBackgroundBox( flXPos - m_nBackgroundOverlap, flYPos - m_nBackgroundOverlap, flIconSize + 2 * m_nBackgroundOverlap, flIconSize + 2 * m_nBackgroundOverlap + m_nTimeAddedHeight, ( index != iLastVisible ) ? false : true ); |
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} |
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else |
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{ |
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DrawBackgroundBox( flXPos - m_nBackgroundOverlap, flYPos - m_nBackgroundOverlap, flIconSize + 2 * m_nBackgroundOverlap, flIconSize + 2 * m_nBackgroundOverlap, ( index != iLastVisible ) ? false : true ); |
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} |
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// Draw the background for the icon |
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// allow for error |
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if ( g_pObjectiveResource->IsBombSetAtPoint( index ) ) |
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{ |
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// if bomb timer is > 0, draw swipe |
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float flBombTime = g_pObjectiveResource->GetBombTimeForPoint( index ); // round up |
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// draw the 'white' version underneath |
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int iBlankIcon = g_pObjectiveResource->GetCPTimerCapIcon( index ); |
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if ( iBlankIcon == 0 ) |
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{ |
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iBlankIcon = g_pObjectiveResource->GetIconForTeam( index, TEAM_UNASSIGNED ); |
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} |
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const char *szMatName = GetMaterialNameFromIndex( iBlankIcon ); |
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vgui::surface()->DrawSetTextureFile( m_iCPTextures[index], szMatName, true, false ); |
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Vector2D uv11( uv1, uv1 ); |
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Vector2D uv21( uv2, uv1 ); |
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Vector2D uv22( uv2, uv2 ); |
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Vector2D uv12( uv1, uv2 ); |
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vgui::Vertex_t vert[4]; |
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vert[0].Init( Vector2D( flXPos, flYPos ), uv11 ); |
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vert[1].Init( Vector2D( flXPos + flIconSize, flYPos ), uv21 ); |
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vert[2].Init( Vector2D( flXPos + flIconSize, flYPos + flIconSize ), uv22 ); |
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vert[3].Init( Vector2D( flXPos, flYPos + flIconSize ), uv12 ); |
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vgui::surface()->DrawSetColor( Color(255,255,255,255) ); |
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vgui::surface()->DrawTexturedPolygon( 4, vert ); |
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// draw the real version in a circular swipe |
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float flPercentRemaining = ( flBombTime / DOD_BOMB_TIMER_LENGTH ); |
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float flHalfWide = (float)flIconSize / 2.0f; |
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float flHalfTall = (float)flIconSize / 2.0f; |
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const float flCompleteCircle = ( 2.0f * M_PI ); |
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const float fl90degrees = flCompleteCircle * 0.25f; |
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const float fl45degrees = fl90degrees * 0.5f; |
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float flEndAngle = flCompleteCircle * flPercentRemaining; // clockwise |
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typedef struct |
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{ |
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Vector2D vecTrailing; |
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Vector2D vecLeading; |
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} icon_quadrant_t; |
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/* |
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Quadrants are numbered 0 - 7 counter-clockwise |
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_________________ |
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| 0 | 7 | |
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| | | |
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| 1 | 6 | |
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----------------- |
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| 2 | 5 | |
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| | | |
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| 3 | 4 | |
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----------------- |
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*/ |
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// Encode the leading and trailing edge of each quadrant |
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// in the range 0.0 -> 1.0 |
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icon_quadrant_t quadrants[8]; |
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quadrants[0].vecTrailing.Init( 0.5, 0.0 ); |
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quadrants[0].vecLeading.Init( 0.0, 0.0 ); |
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quadrants[1].vecTrailing.Init( 0.0, 0.0 ); |
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quadrants[1].vecLeading.Init( 0.0, 0.5 ); |
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quadrants[2].vecTrailing.Init( 0.0, 0.5 ); |
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quadrants[2].vecLeading.Init( 0.0, 1.0 ); |
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quadrants[3].vecTrailing.Init( 0.0, 1.0 ); |
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quadrants[3].vecLeading.Init( 0.5, 1.0 ); |
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quadrants[4].vecTrailing.Init( 0.5, 1.0 ); |
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quadrants[4].vecLeading.Init( 1.0, 1.0 ); |
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quadrants[5].vecTrailing.Init( 1.0, 1.0 ); |
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quadrants[5].vecLeading.Init( 1.0, 0.5 ); |
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quadrants[6].vecTrailing.Init( 1.0, 0.5 ); |
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quadrants[6].vecLeading.Init( 1.0, 0.0 ); |
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quadrants[7].vecTrailing.Init( 1.0, 0.0 ); |
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quadrants[7].vecLeading.Init( 0.5, 0.0 ); |
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szMatName = GetMaterialNameFromIndex( iOwnerIcon ); |
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vgui::surface()->DrawSetTextureFile( m_iCPTextures[index], szMatName, true, false ); |
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vgui::surface()->DrawSetColor( Color(255,255,255,255) ); |
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Vector2D uvMid( 0.5, 0.5 ); |
|
Vector2D vecMid( flXPos + flHalfWide, flYPos + flHalfTall ); |
|
|
|
int j; |
|
for ( j=0;j<=7;j++ ) |
|
{ |
|
float flMinAngle = j * fl45degrees; |
|
|
|
float flAngle = clamp( flEndAngle - flMinAngle, 0, fl45degrees ); |
|
|
|
if ( flAngle <= 0 ) |
|
{ |
|
// past our quadrant, draw nothing |
|
continue; |
|
} |
|
else |
|
{ |
|
// draw our segment |
|
vgui::Vertex_t vert[3]; |
|
|
|
// vert 0 is mid ( 0.5, 0.5 ) |
|
vert[0].Init( vecMid, uvMid ); |
|
|
|
int xdir = 0, ydir = 0; |
|
|
|
switch( j ) |
|
{ |
|
case 0: |
|
case 7: |
|
//right |
|
xdir = 1; |
|
ydir = 0; |
|
break; |
|
|
|
case 1: |
|
case 2: |
|
//up |
|
xdir = 0; |
|
ydir = -1; |
|
break; |
|
|
|
case 3: |
|
case 4: |
|
//left |
|
xdir = -1; |
|
ydir = 0; |
|
break; |
|
|
|
case 5: |
|
case 6: |
|
//down |
|
xdir = 0; |
|
ydir = 1; |
|
break; |
|
} |
|
|
|
Vector2D vec1; |
|
Vector2D uv1; |
|
|
|
// vert 1 is the variable vert based on leading edge |
|
vec1.x = flXPos + quadrants[j].vecTrailing.x * flIconSize - xdir * tan(flAngle) * flHalfWide; |
|
vec1.y = flYPos + quadrants[j].vecTrailing.y * flIconSize - ydir * tan(flAngle) * flHalfTall; |
|
|
|
uv1.x = quadrants[j].vecTrailing.x - xdir * abs( quadrants[j].vecLeading.x - quadrants[j].vecTrailing.x ) * tan(flAngle); |
|
uv1.y = quadrants[j].vecTrailing.y - ydir * abs( quadrants[j].vecLeading.y - quadrants[j].vecTrailing.y ) * tan(flAngle); |
|
|
|
vert[1].Init( vec1, uv1 ); |
|
|
|
// vert 2 is our trailing edge |
|
vert[2].Init( Vector2D( flXPos + quadrants[j].vecTrailing.x * flIconSize, |
|
flYPos + quadrants[j].vecTrailing.y * flIconSize ), |
|
quadrants[j].vecTrailing ); |
|
|
|
vgui::surface()->DrawTexturedPolygon( 3, vert ); |
|
} |
|
} |
|
|
|
if ( g_pObjectiveResource->IsBombBeingDefused( index ) ) |
|
{ |
|
float flSize = 0.75; |
|
int iconX = (int)( flXPos + flIconSize * ( ( 1.0 - flSize ) / 2 ) ); |
|
int iconY = (int)( flYPos + flIconSize * ( ( 1.0 - flSize ) / 2 ) ); |
|
int iconW = (int)( flIconSize * flSize ); |
|
|
|
Color c(255,255,255,255); |
|
m_pIconDefended->DrawSelf( iconX, iconY, iconW, iconW, c ); |
|
} |
|
} |
|
else |
|
{ |
|
// Draw the owner's icon |
|
if( iOwnerIcon != 0 ) |
|
{ |
|
const char *szMatName = GetMaterialNameFromIndex( iOwnerIcon ); |
|
|
|
vgui::surface()->DrawSetTextureFile( m_iCPTextures[index], szMatName, true, false ); |
|
|
|
/* |
|
// re-enable if we want to have animating cp icons |
|
// todo: framerate |
|
IVguiMatInfo *pMat = vgui::surface()->DrawGetTextureMatInfoFactory( m_iCPTextures[index] ); |
|
|
|
if ( !pMat ) |
|
return; |
|
|
|
int iNumFrames = pMat->GetNumAnimationFrames(); |
|
|
|
IVguiMatInfoVar *m_pFrameVar; |
|
|
|
bool bFound = false; |
|
m_pFrameVar = pMat->FindVarFactory( "$frame", &bFound ); |
|
|
|
static int frame = 0; |
|
|
|
if ( bFound ) |
|
{ |
|
frame++; |
|
m_pFrameVar->SetIntValue( frame % iNumFrames ); |
|
} |
|
*/ |
|
|
|
Vector2D uv11( uv1, uv1 ); |
|
Vector2D uv21( uv2, uv1 ); |
|
Vector2D uv22( uv2, uv2 ); |
|
Vector2D uv12( uv1, uv2 ); |
|
|
|
vgui::Vertex_t vert[4]; |
|
vert[0].Init( Vector2D( flXPos, flYPos ), uv11 ); |
|
vert[1].Init( Vector2D( flXPos + flIconSize, flYPos ), uv21 ); |
|
vert[2].Init( Vector2D( flXPos + flIconSize, flYPos + flIconSize ), uv22 ); |
|
vert[3].Init( Vector2D( flXPos, flYPos + flIconSize ), uv12 ); |
|
|
|
vgui::surface()->DrawSetColor( Color(255,255,255,255) ); |
|
vgui::surface()->DrawTexturedPolygon( 4, vert ); |
|
} |
|
} |
|
|
|
// see if there are players in the area |
|
int iNumAllies = g_pObjectiveResource->GetNumPlayersInArea( index, TEAM_ALLIES ); |
|
int iNumAxis = g_pObjectiveResource->GetNumPlayersInArea( index, TEAM_AXIS ); |
|
|
|
int iCappingTeam = g_pObjectiveResource->GetCappingTeam( index ); |
|
|
|
// Draw bomb icons under cap points |
|
if ( iBombsRequired > 0 ) |
|
{ |
|
int iBombsRemaining = g_pObjectiveResource->GetBombsRemaining( index ); |
|
|
|
bool bBombPlanted = g_pObjectiveResource->IsBombSetAtPoint( index ); |
|
|
|
int yIcon = ypos + flIconSize + YRES(2); |
|
|
|
int iIconHalfWidth = XRES(5); |
|
int iIconWidth = iIconHalfWidth * 2; |
|
|
|
Color c(255,255,255,255); |
|
|
|
switch( iBombsRequired ) |
|
{ |
|
case 1: |
|
{ |
|
int xMid = xpos + ( flIconSize * 0.50f ); |
|
|
|
switch( iBombsRemaining ) |
|
{ |
|
case 0: |
|
m_pExplodedIcon->DrawSelf( xMid - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
break; |
|
case 1: |
|
if ( bBombPlanted ) |
|
{ |
|
// draw the background behind 1 |
|
int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 ); |
|
m_pC4PlantedBG->DrawSelf( xMid - iIconWidth, yIcon - iIconHalfWidth, iIconWidth*2, iIconWidth*2, Color( 255,255,255,alpha) ); |
|
} |
|
m_pC4Icon->DrawSelf( xMid - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
break; |
|
} |
|
} |
|
break; |
|
case 2: |
|
{ |
|
int xMid1 = xpos + ( flIconSize * 0.25f ); |
|
int xMid2 = xpos + ( flIconSize * 0.75f ); |
|
|
|
switch( iBombsRemaining ) |
|
{ |
|
case 0: |
|
m_pExplodedIcon->DrawSelf( xMid1 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
m_pExplodedIcon->DrawSelf( xMid2 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
break; |
|
case 1: |
|
if ( bBombPlanted ) |
|
{ |
|
// draw the background behind 1 |
|
int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 ); |
|
m_pC4PlantedBG->DrawSelf( xMid1 - iIconWidth, yIcon - iIconHalfWidth, iIconWidth*2, iIconWidth*2, Color( 255,255,255,alpha) ); |
|
} |
|
m_pC4Icon->DrawSelf( xMid1 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
m_pExplodedIcon->DrawSelf( xMid2 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
break; |
|
case 2: |
|
if ( bBombPlanted ) |
|
{ |
|
// draw the background behind 2 |
|
int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 ); |
|
m_pC4PlantedBG->DrawSelf( xMid2 - iIconWidth, yIcon - iIconHalfWidth, iIconWidth*2, iIconWidth*2, Color( 255,255,255,alpha) ); |
|
} |
|
m_pC4Icon->DrawSelf( xMid1 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
m_pC4Icon->DrawSelf( xMid2 - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
break; |
|
} |
|
} |
|
break; |
|
default: |
|
{ |
|
// general solution for > 2 bombs |
|
|
|
if ( iBombsRemaining > 0 ) |
|
{ |
|
// draw a bomb icon, then a 'x 3' for how many there are remaining |
|
|
|
if ( bBombPlanted ) |
|
{ |
|
// draw the background behind 2 |
|
int alpha = (float)( abs( sin( 2*gpGlobals->curtime) ) * 205.0 + 50.0 ); |
|
m_pC4PlantedBG->DrawSelf( xpos - iIconHalfWidth, yIcon - iIconHalfWidth, iIconWidth*2, iIconWidth*2, Color( 255,255,255,alpha) ); |
|
} |
|
|
|
m_pC4Icon->DrawSelf( xpos, yIcon, iIconWidth, iIconWidth, c ); |
|
|
|
// draw text saying how many bombs there are |
|
{ |
|
wchar_t wText[6]; |
|
_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"x %d", iBombsRemaining ); |
|
|
|
vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( TEAM_SPECTATOR ) ); |
|
|
|
// set pos centered under icon |
|
vgui::surface()->DrawSetTextPos( xpos + ( flIconSize * 0.50f ), yIcon + YRES(2) ); |
|
|
|
for ( wchar_t *wch = wText ; *wch != 0 ; wch++ ) |
|
{ |
|
vgui::surface()->DrawUnicodeChar( *wch ); |
|
} |
|
} |
|
|
|
} |
|
else |
|
{ |
|
int xMid = xpos + ( flIconSize * 0.50f ); |
|
m_pExplodedIcon->DrawSelf( xMid - iIconHalfWidth, yIcon, iIconWidth, iIconWidth, c ); |
|
} |
|
} |
|
break; |
|
} |
|
} |
|
|
|
// see if one team is partially capping, |
|
// should show a 1/2 under the cap icon |
|
if ( iCappingTeam == TEAM_UNASSIGNED ) |
|
{ |
|
if ( iNumAllies > 0 && iNumAxis == 0 ) |
|
{ |
|
iCappingTeam = TEAM_ALLIES; |
|
} |
|
else if ( iNumAxis > 0 && iNumAllies == 0 ) |
|
{ |
|
iCappingTeam = TEAM_AXIS; |
|
} |
|
|
|
if ( iCappingTeam == TEAM_UNASSIGNED || iCappingTeam == g_pObjectiveResource->GetOwningTeam( index ) ) |
|
{ |
|
// no team is capping, even partially |
|
// or the person in the area already owns it |
|
xpos += ( m_nIconSize + m_nSeparatorWidth + m_nBackgroundOverlap * 2 ); |
|
continue; |
|
} |
|
} |
|
|
|
// Draw the number of cappers below the icon |
|
int numPlayers = g_pObjectiveResource->GetNumPlayersInArea( index, iCappingTeam ); |
|
int requiredPlayers = g_pObjectiveResource->GetRequiredCappers( index, iCappingTeam ); |
|
|
|
if ( requiredPlayers > 1 ) |
|
{ |
|
numPlayers = MIN( numPlayers, requiredPlayers ); |
|
|
|
wchar_t wText[6]; |
|
_snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%d/%d", numPlayers, requiredPlayers ); |
|
|
|
vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( iCappingTeam ) ); |
|
|
|
// get string length |
|
int len = g_pMatSystemSurface->DrawTextLen( m_hTextFont, "2/2" ); |
|
|
|
// set pos centered under icon |
|
vgui::surface()->DrawSetTextPos( xpos + ( m_nIconSize / 2.0f ) - ( len / 2 ), ypos + flIconSize + m_nBackgroundOverlap + YRES( 2 ) ); // + 2 to account for the outlined box |
|
|
|
for ( wchar_t *wch = wText ; *wch != 0 ; wch++ ) |
|
{ |
|
vgui::surface()->DrawUnicodeChar( *wch ); |
|
} |
|
} |
|
|
|
if ( g_pObjectiveResource->GetCappingTeam( index ) != TEAM_UNASSIGNED ) |
|
{ |
|
int iCapperIcon = g_pObjectiveResource->GetCPCappingIcon( index ); |
|
|
|
// Draw the capper's icon |
|
if( iOwnerIcon != iCapperIcon && iCapperIcon != 0 ) |
|
{ |
|
// axis caps swipe from right to left...allied from left to right |
|
bool bAxis = ( g_pObjectiveResource->GetCappingTeam(index) == TEAM_AXIS ) ? true : false; |
|
|
|
//swipe! |
|
float flCapPercentage = g_pObjectiveResource->GetCPCapPercentage(index); |
|
|
|
// reversing the direction of the swipe effect |
|
if ( bAxis ) |
|
{ |
|
flCapPercentage = 1.0f - g_pObjectiveResource->GetCPCapPercentage(index); |
|
} |
|
|
|
float width = ( flIconSize * flCapPercentage ); |
|
const char *szCappingMatName = GetMaterialNameFromIndex( iCapperIcon ); |
|
|
|
vgui::surface()->DrawSetTextureFile( m_iCPCappingTextures[index], szCappingMatName, true, false ); |
|
|
|
vgui::Vertex_t vert[4]; |
|
|
|
Vector2D uv11( uv1, uv1 ); |
|
Vector2D uv21( flCapPercentage, uv1 ); |
|
Vector2D uv22( flCapPercentage, uv2 ); |
|
Vector2D uv12( uv1, uv2 ); |
|
|
|
// reversing the direction of the swipe effect |
|
if ( bAxis ) |
|
{ |
|
uv11.x = flCapPercentage; |
|
uv21.x = uv2; |
|
uv22.x = uv2; |
|
uv12.x = flCapPercentage; |
|
} |
|
|
|
Vector2D upperLeft ( flXPos, flYPos ); |
|
Vector2D upperRight( flXPos + width, flYPos ); |
|
Vector2D lowerRight( flXPos + width, flYPos + flIconSize ); |
|
Vector2D lowerLeft ( flXPos, flYPos + flIconSize ); |
|
|
|
/// reversing the direction of the swipe effect |
|
if ( bAxis ) |
|
{ |
|
upperLeft.x = flXPos + width; |
|
upperRight.x = flXPos + flIconSize; |
|
lowerRight.x = flXPos + flIconSize; |
|
lowerLeft.x = flXPos + width; |
|
} |
|
|
|
vert[0].Init( upperLeft, uv11 ); |
|
vert[1].Init( upperRight, uv21 ); |
|
vert[2].Init( lowerRight, uv22 ); |
|
vert[3].Init( lowerLeft, uv12 ); |
|
|
|
vgui::surface()->DrawSetColor( Color(255,255,255,255) ); |
|
vgui::surface()->DrawTexturedPolygon( 4, vert ); |
|
} |
|
} |
|
|
|
xpos += ( m_nIconSize + m_nSeparatorWidth + m_nBackgroundOverlap * 2 ); |
|
} |
|
} |
|
}
|
|
|