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47 lines
1.3 KiB
47 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The main manager of the networking code in the game |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef INETWORKMESSAGELISTENER_H |
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#define INETWORKMESSAGELISTENER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class INetworkMessage; |
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//----------------------------------------------------------------------------- |
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// Message route type |
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//----------------------------------------------------------------------------- |
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enum NetworkMessageRoute_t |
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{ |
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NETWORK_MESSAGE_SERVER_TO_CLIENT = 0, |
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NETWORK_MESSAGE_CLIENT_TO_SERVER, |
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NETWORK_MESSAGE_ROUTE_COUNT, |
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}; |
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//----------------------------------------------------------------------------- |
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// Interface used to listen to network messages |
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//----------------------------------------------------------------------------- |
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abstract_class INetworkMessageListener |
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{ |
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public: |
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// Called when a particular network message occurs |
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virtual void OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ) = 0; |
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}; |
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#endif // INETWORKMESSAGELISTENER_H |
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