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58 lines
1.4 KiB
58 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HUD_DOD_CROSSHAIR_H |
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#define HUD_DOD_CROSSHAIR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "hudelement.h" |
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#include <vgui_controls/Panel.h> |
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namespace vgui |
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{ |
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class IScheme; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudDODCrosshair : public CHudElement, public vgui::Panel |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CHudDODCrosshair, vgui::Panel ); |
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CHudDODCrosshair( const char *name ); |
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virtual void Paint(); |
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virtual void Init(); |
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virtual bool ShouldDraw(); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void LevelShutdown( void ); |
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//stub |
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void SetCrosshair( CHudTexture *texture, Color& clr ) {} |
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void ResetCrosshair() {} |
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private: |
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int m_iCrosshairTextureID; |
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IVguiMatInfo *m_pCrosshair; |
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IVguiMatInfoVar *m_pFrameVar; // interface for material frame |
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int m_nNumFrames; // how many frames this crosshair has |
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char m_szPreviousCrosshair[256]; // name of the current crosshair |
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float m_flAccuracy; |
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}; |
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// Enable/disable crosshair rendering. |
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extern ConVar crosshair; |
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#endif // HUD_DOD_CROSSHAIR_H
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