Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

43 lines
974 B

//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_mann_vs_machine_logic.h
// Mann Vs Machine game mode singleton manager
// Michael Booth, June 2011
#ifndef TF_MANN_VS_MACHINE_LOGIC_H
#define TF_MANN_VS_MACHINE_LOGIC_H
#include "tf_gamerules.h"
class CTFBotActionPoint;
//-----------------------------------------------------------------------
class CMannVsMachineLogic : public CPointEntity
{
DECLARE_CLASS( CMannVsMachineLogic, CPointEntity );
public:
DECLARE_DATADESC();
CMannVsMachineLogic();
virtual ~CMannVsMachineLogic();
virtual void Spawn( void );
void Update( void );
void SetupOnRoundStart( void );
virtual int UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
private:
CHandle< CPopulationManager > m_populationManager;
void InitPopulationManager( void );
float m_flNextAlarmCheck;
};
extern CHandle<CMannVsMachineLogic> g_hMannVsMachineLogic;
#endif // TF_MANN_VS_MACHINE_LOGIC_H