Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_boss_battle_logic.h
// Boss battle game mode singleton manager
// Michael Booth, April 2011
#ifndef TF_BOSS_BATTLE_H
#define TF_BOSS_BATTLE_H
#ifdef TF_RAID_MODE
#include "tf_gamerules.h"
class CTFBotActionPoint;
//-----------------------------------------------------------------------
class CBossBattleLogic : public CPointEntity, public CGameEventListener
{
DECLARE_CLASS( CBossBattleLogic, CPointEntity );
public:
DECLARE_DATADESC();
CBossBattleLogic();
virtual ~CBossBattleLogic();
virtual void Spawn( void );
void Reset( void );
void Update( void );
void OnRoundStart( void );
virtual void FireGameEvent( IGameEvent *event );
virtual int UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
};
extern CBossBattleLogic *g_pBossBattleLogic;
#endif // TF_RAID_MODE
#endif // TF_BOSS_BATTLE_H