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81 lines
2.3 KiB
81 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// boss_alpha_tactical_monitor.cpp |
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// Michael Booth, November 2010 |
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#include "cbase.h" |
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#ifdef TF_RAID_MODE |
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#include "tf_gamerules.h" |
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#include "player_vs_environment/boss_alpha/boss_alpha.h" |
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#include "player_vs_environment/boss_alpha/behavior/boss_alpha_tactical_monitor.h" |
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#include "player_vs_environment/boss_alpha/behavior/boss_alpha_get_off_me.h" |
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#include "player_vs_environment/boss_alpha/behavior/boss_alpha_wait_for_players.h" |
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#include "player_vs_environment/boss_alpha/behavior/boss_alpha_stunned.h" |
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ConVar tf_boss_alpha_get_off_me_duration( "tf_boss_alpha_get_off_me_duration", "3"/*, FCVAR_CHEAT */ ); |
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ConVar tf_boss_alpha_stunned_duration( "tf_boss_alpha_stunned_duration", "10" ); |
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//--------------------------------------------------------------------------------------------- |
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Action< CBossAlpha > *CBossAlphaTacticalMonitor::InitialContainedAction( CBossAlpha *me ) |
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{ |
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if ( TFGameRules()->IsBossBattleMode() ) |
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{ |
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return new CBossAlphaWaitForPlayers; |
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} |
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return NULL; |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CBossAlpha > CBossAlphaTacticalMonitor::OnStart( CBossAlpha *me, Action< CBossAlpha > *priorAction ) |
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{ |
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m_getOffMeTimer.Invalidate(); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CBossAlpha > CBossAlphaTacticalMonitor::Update( CBossAlpha *me, float interval ) |
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{ |
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if ( me->IsInCondition( CBossAlpha::STUNNED ) ) |
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{ |
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return SuspendFor( new CBossAlphaStunned( tf_boss_alpha_stunned_duration.GetFloat() ), "Ouch!" ); |
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} |
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if ( !m_getOffMeTimer.HasStarted() ) |
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{ |
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CUtlVector< CTFPlayer * > onMeVector; |
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me->CollectPlayersStandingOnMe( &onMeVector ); |
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if ( onMeVector.Count() ) |
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{ |
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// someone is standing on me - push them off soon |
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m_getOffMeTimer.Start( tf_boss_alpha_get_off_me_duration.GetFloat() ); |
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} |
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} |
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else if ( m_getOffMeTimer.IsElapsed() ) |
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{ |
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if ( !me->IsBusy() ) |
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{ |
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m_getOffMeTimer.Invalidate(); |
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// if someone is still on me, push them off |
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CUtlVector< CTFPlayer * > onMeVector; |
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me->CollectPlayersStandingOnMe( &onMeVector ); |
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if ( onMeVector.Count() ) |
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{ |
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return SuspendFor( new CBossAlphaGetOffMe, "Get offa me!" ); |
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} |
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} |
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} |
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return Continue(); |
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} |
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#endif // TF_RAID_MODE
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