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64 lines
1.7 KiB
64 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// boss_alpha_lost_victim.cpp |
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// Michael Booth, November 2010 |
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#include "cbase.h" |
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#ifdef TF_RAID_MODE |
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#include "player_vs_environment/boss_alpha/boss_alpha.h" |
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#include "player_vs_environment/boss_alpha/behavior/boss_alpha_lost_victim.h" |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CBossAlpha > CBossAlphaLostVictim::OnStart( CBossAlpha *me, Action< CBossAlpha > *priorAction ) |
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{ |
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m_headTurn = 0.0f; |
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m_headYawPoseParameter = me->LookupPoseParameter( "body_yaw" ); |
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m_timer.Start( RandomFloat( 3.0f, 5.0f ) ); |
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me->EmitSound( "RobotBoss.Scanning" ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CBossAlpha > CBossAlphaLostVictim::Update( CBossAlpha *me, float interval ) |
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{ |
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if ( m_timer.IsElapsed() ) |
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{ |
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return Done( "Giving up" ); |
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} |
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CBaseCombatCharacter *target = me->GetAttackTarget(); |
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if ( target ) |
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{ |
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if ( me->IsLineOfSightClear( target ) || me->IsPrisonerOfMinion( target ) ) |
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{ |
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me->EmitSound( "RobotBoss.Acquire" ); |
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me->AddGesture( ACT_MP_GESTURE_FLINCH_CHEST ); |
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return Done( "Ah hah!" ); |
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} |
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} |
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const float rate = M_PI / 3.0f; |
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m_headTurn += rate * interval; |
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float s, c; |
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SinCos( m_headTurn, &s, &c ); |
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me->SetPoseParameter( m_headYawPoseParameter, 40.0f * s ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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void CBossAlphaLostVictim::OnEnd( CBossAlpha *me, Action< CBossAlpha > *nextAction ) |
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{ |
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me->SetPoseParameter( m_headYawPoseParameter, 0 ); |
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} |
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#endif // TF_RAID_MODE
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