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38 lines
1.2 KiB
38 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// boss_alpha_launch_rockets.h |
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// Michael Booth, November 2010 |
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#ifndef BOSS_ALPHA_LAUNCH_ROCKETS_H |
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#define BOSS_ALPHA_LAUNCH_ROCKETS_H |
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#ifdef TF_RAID_MODE |
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//--------------------------------------------------------------------------------------------- |
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class CBossAlphaLaunchRockets : public Action< CBossAlpha > |
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{ |
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public: |
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virtual ActionResult< CBossAlpha > OnStart( CBossAlpha *me, Action< CBossAlpha > *priorAction ); |
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virtual ActionResult< CBossAlpha > Update( CBossAlpha *me, float interval ); |
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virtual void OnEnd( CBossAlpha *me, Action< CBossAlpha > *nextAction ); |
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// if anything interrupts this action, abort it |
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virtual ActionResult< CBossAlpha > OnSuspend( CBossAlpha *me, Action< CBossAlpha > *interruptingAction ) { return Done(); } |
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virtual const char *GetName( void ) const { return "LaunchRockets"; } // return name of this action |
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private: |
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CountdownTimer m_timer; |
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CountdownTimer m_launchTimer; |
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int m_rocketsLeft; |
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int m_animLayer; |
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CHandle< CBaseCombatCharacter > m_target; |
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Vector m_lastTargetPosition; |
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}; |
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#endif // TF_RAID_MODE |
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#endif // BOSS_ALPHA_LAUNCH_ROCKETS_H
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