Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// boss_alpha_guard_spot.h
// Michael Booth, November 2010
#include "cbase.h"
#ifdef TF_RAID_MODE
#include "nav_mesh/tf_path_follower.h"
//---------------------------------------------------------------------------------------------
class CBossAlphaGuardSpot : public Action< CBossAlpha >
{
public:
virtual ActionResult< CBossAlpha > OnStart( CBossAlpha *me, Action< CBossAlpha > *priorAction );
virtual ActionResult< CBossAlpha > Update( CBossAlpha *me, float interval );
virtual EventDesiredResult< CBossAlpha > OnInjured( CBossAlpha *me, const CTakeDamageInfo &info );
virtual const char *GetName( void ) const { return "GuardSpot"; } // return name of this action
private:
CTFPathFollower m_path;
CountdownTimer m_lookTimer;
Vector m_lookAtSpot;
};
#endif // TF_RAID_MODE