Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// boss_alpha_behavior.h
// Michael Booth, November 2010
#ifndef BOSS_ALPHA_BEHAVIOR_H
#define BOSS_ALPHA_BEHAVIOR_H
#ifdef TF_RAID_MODE
//---------------------------------------------------------------------------------------------
class CBossAlphaBehavior : public Action< CBossAlpha >
{
public:
virtual Action< CBossAlpha > *InitialContainedAction( CBossAlpha *me );
virtual ActionResult< CBossAlpha > Update( CBossAlpha *me, float interval );
virtual EventDesiredResult< CBossAlpha > OnKilled( CBossAlpha *me, const CTakeDamageInfo &info );
virtual EventDesiredResult< CBossAlpha > OnContact( CBossAlpha *me, CBaseEntity *other, CGameTrace *result = NULL );
virtual const char *GetName( void ) const { return "Behavior"; } // return name of this action
private:
CountdownTimer m_vocalTimer;
};
#endif // TF_RAID_MODE
#endif // BOSS_ALPHA_BEHAVIOR_H