Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#include "cbase.h"
#include "particle_parse.h"
#include "tf_gamerules.h"
#include "../merasmus.h"
#include "merasmus_dying.h"
#include "tf/halloween/eyeball_boss/teleport_vortex.h"
//---------------------------------------------------------------------------------------------
ActionResult< CMerasmus > CMerasmusDying::OnStart( CMerasmus *me, Action< CMerasmus > *priorAction )
{
me->GetBodyInterface()->StartActivity( ACT_DIESIMPLE );
me->PlayHighPrioritySound( "Halloween.MerasmusBanish" );
TFGameRules()->BroadcastSound( 255, "Halloween.Merasmus_Death" );
return Continue();
}
//---------------------------------------------------------------------------------------------
ActionResult< CMerasmus > CMerasmusDying::Update( CMerasmus *me, float interval )
{
if ( me->IsActivityFinished() )
{
me->Break();
DispatchParticleEffect( "merasmus_spawn", me->GetAbsOrigin(), me->GetAbsAngles() );
IGameEvent *event = gameeventmanager->CreateEvent( "merasmus_killed" );
if ( event )
{
event->SetInt( "level", me->GetLevel() );
gameeventmanager->FireEvent( event );
}
me->TriggerLogicRelay( "boss_dead_relay" );
// create vortex to loot
CTeleportVortex *vortex = (CTeleportVortex *)CBaseEntity::Create( "teleport_vortex", me->WorldSpaceCenter(), vec3_angle );
if ( vortex )
{
vortex->SetupVortex( true, true );
}
me->GainLevel();
me->StartRespawnTimer();
UTIL_Remove( me );
return Done();
}
return Continue();
}