Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef MERASMUS_DISGUISE_H
#define MERASMUS_DISGUISE_H
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CMerasmusDisguise : public Action< CMerasmus >
{
public:
virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
virtual void OnEnd( CMerasmus *me, Action< CMerasmus > *nextAction );
virtual const char *GetName( void ) const { return "Disguise"; } // return name of this action
private:
void TryToDisguiseSpawn( CMerasmus *me );
CountdownTimer m_findPropsFailTimer;
CountdownTimer m_findSpawnPositionTime;
bool m_bSpawnedProps;
void RandomDisguiseTauntTimer();
CountdownTimer m_disguiseTauntTimer;
float m_flStartRegenTime;
int m_nStartRegenHealth;
};
#endif // MERASMUS_DISGUISE_H