Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef MERASMUS_ATTACK_H
#define MERASMUS_ATTACK_H
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CMerasmusAttack : public Action< CMerasmus >
{
public:
virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
virtual EventDesiredResult< CMerasmus > OnStuck( CMerasmus *me );
virtual EventDesiredResult< CMerasmus > OnContact( CMerasmus *me, CBaseEntity *other, CGameTrace *result = NULL );
virtual const char *GetName( void ) const { return "Attack"; } // return name of this action
private:
PathFollower m_path;
Vector m_homePos;
CountdownTimer m_homePosRecalcTimer;
void RecomputeHomePosition( void );
CountdownTimer m_attackTimer;
CountdownTimer m_grenadeTimer;
void RandomGrenadeTimer();
CountdownTimer m_zapTimer;
void RandomZapTimer();
CountdownTimer m_bombHeadTimer;
CountdownTimer m_tauntTimer;
CHandle< CTFPlayer > m_attackTarget; // the victim I'm momentarily attacking
CountdownTimer m_attackTargetFocusTimer;
bool IsPotentiallyChaseable( CMerasmus *me, CTFPlayer *victim );
void SelectVictim( CMerasmus *me );
};
//---------------------------------------------------------------------------------------------
class CMerasmusTaunt : public Action< CMerasmus >
{
public:
virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
virtual void OnEnd( CMerasmus *me, Action< CMerasmus > *nextAction );
virtual const char *GetName( void ) const { return "Taunt"; } // return name of this action
private:
CountdownTimer m_timer;
};
#endif // MERASMUS_ATTACK_H