Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// crybaby_boss_escape.h
// Crybaby Boss runs to the pit in Mann Manor to escape
// Michael Booth, October 2011
#ifndef CRYBABY_ESCAPE_H
#define CRYBABY_ESCAPE_H
#include "Path/NextBotPathFollow.h"
class CCryBabyBossEscape : public Action< CHeadlessHatman >
{
public:
virtual ActionResult< CHeadlessHatman > OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction );
virtual ActionResult< CHeadlessHatman > Update( CHeadlessHatman *me, float interval );
virtual EventDesiredResult< CHeadlessHatman > OnMoveToSuccess( CHeadlessHatman *me, const Path *path );
virtual const char *GetName( void ) const { return "CryBabyBossEscape"; };
private:
PathFollower m_path;
CountdownTimer m_repathTimer;
CountdownTimer m_footfallTimer;
};
#endif // CRYBABY_ESCAPE_H