Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// halloween_boss_base.h
// Shared code for the Halloween Bosses
// Michael Booth, October 2011
#ifndef HALLOWEEN_BOSS_BASE_H
#define HALLOWEEN_BOSS_BASE_H
#include "tf_shareddefs.h"
#include "NextBot.h"
#include "NextBotBehavior.h"
#include "NextBotGroundLocomotion.h"
#include "headless_hatman_body.h"
#include "Path/NextBotPathFollow.h"
class CTFPlayer;
//----------------------------------------------------------------------------
class CHalloweenBaseBoss : public NextBotCombatCharacter
{
public:
DECLARE_CLASS( CHalloweenBaseBoss, NextBotCombatCharacter );
CHalloweenBaseBoss();
virtual ~CHalloweenBaseBoss();
virtual void Spawn( void );
virtual int OnTakeDamage( const CTakeDamageInfo &rawInfo ) OVERRIDE;
virtual int OnTakeDamage_Alive( const CTakeDamageInfo &info );
virtual void Event_Killed( const CTakeDamageInfo &info ) OVERRIDE;
virtual void UpdateOnRemove();
virtual void Update( void );
void Break( void ); // bust into gibs
struct AttackerInfo
{
CHandle< CTFPlayer > m_attacker;
float m_timestamp;
bool m_wasLastHitFromMeleeWeapon;
};
const CUtlVector< AttackerInfo > &GetAttackerVector( void ) const;
void RememberAttacker( CTFPlayer *player, bool wasMeleeHit, float damage );
bool WasSpawnedByCheats( void ) const;
virtual float GetCritInjuryMultiplier( void ) const; // when we are hit by a crit, damage is mutiplied by this
float GetInjuryRate( void ) const; // return average recent damage taken per second
float GetMaxInjuryRate( void ) const; // return maximum damage taken per second
virtual int GetLevel() const { return 0; }
virtual HalloweenBossType GetBossType() const { return HALLOWEEN_BOSS_INVALID; }
static CHalloweenBaseBoss* SpawnBossAtPos( HalloweenBossType bossType, const Vector& vSpawnPos, int nTeam = TF_TEAM_HALLOWEEN, CBaseEntity* pOwner = NULL );
bool IsSpell() const { return GetTeamNumber() != TF_TEAM_HALLOWEEN; }
enum HalloweenStatsEventType
{
HALLOWEEN_EVENT_BOSS_SPAWN = 0,
};
private:
CUtlVector< AttackerInfo > m_attackerVector; // list of everyone who injured me, and when
void UpdateDamagePerSecond( void );
struct DamageRateInfo
{
float m_timestamp;
float m_damage;
};
CUtlVector< DamageRateInfo > m_damageVector;
float m_damagePerSecond;
float m_maxDamagePerSecond;
bool m_wasSpawnedByCheats;
};
inline float CHalloweenBaseBoss::GetInjuryRate( void ) const
{
return m_damagePerSecond;
}
inline float CHalloweenBaseBoss::GetMaxInjuryRate( void ) const
{
return m_maxDamagePerSecond;
}
inline float CHalloweenBaseBoss::GetCritInjuryMultiplier( void ) const
{
return TF_DAMAGE_CRIT_MULTIPLIER;
}
inline bool CHalloweenBaseBoss::WasSpawnedByCheats( void ) const
{
return m_wasSpawnedByCheats;
}
inline const CUtlVector< CHalloweenBaseBoss::AttackerInfo > &CHalloweenBaseBoss::GetAttackerVector( void ) const
{
return m_attackerVector;
}
#endif // HALLOWEEN_BOSS_BASE_H