Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// eyeball_boss_notice.cpp
// The 2011 Halloween Boss
// Michael Booth, October 2011
#include "cbase.h"
#include "../eyeball_boss.h"
#include "eyeball_boss_notice.h"
#include "eyeball_boss_approach_target.h"
//---------------------------------------------------------------------------------------------
ActionResult< CEyeballBoss > CEyeballBossNotice::OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction )
{
m_timer.Start( 0.25f );
me->EmitSound( "Halloween.EyeballBossBecomeAlert" );
return Continue();
}
//---------------------------------------------------------------------------------------------
ActionResult< CEyeballBoss > CEyeballBossNotice::Update( CEyeballBoss *me, float interval )
{
CBaseEntity *victim = me->GetVictim();
if ( !victim )
{
return Done( "Victim gone" );
}
me->GetBodyInterface()->AimHeadTowards( victim );
if ( m_timer.IsElapsed() )
{
return ChangeTo( new CEyeballBossApproachTarget, "Chasing victim" );
}
return Continue();
}