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43 lines
1.0 KiB
43 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// eyeball_boss_notice.cpp |
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// The 2011 Halloween Boss |
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// Michael Booth, October 2011 |
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#include "cbase.h" |
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#include "../eyeball_boss.h" |
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#include "eyeball_boss_notice.h" |
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#include "eyeball_boss_approach_target.h" |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CEyeballBoss > CEyeballBossNotice::OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction ) |
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{ |
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m_timer.Start( 0.25f ); |
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me->EmitSound( "Halloween.EyeballBossBecomeAlert" ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CEyeballBoss > CEyeballBossNotice::Update( CEyeballBoss *me, float interval ) |
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{ |
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CBaseEntity *victim = me->GetVictim(); |
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if ( !victim ) |
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{ |
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return Done( "Victim gone" ); |
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} |
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me->GetBodyInterface()->AimHeadTowards( victim ); |
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if ( m_timer.IsElapsed() ) |
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{ |
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return ChangeTo( new CEyeballBossApproachTarget, "Chasing victim" ); |
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} |
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return Continue(); |
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} |
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