Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// eyeball_boss_emote.h
// The 2011 Halloween Boss - play an animation
// Michael Booth, October 2011
#ifndef EYEBALL_BOSS_EMOTE_H
#define EYEBALL_BOSS_EMOTE_H
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CEyeballBossEmote : public Action< CEyeballBoss >
{
public:
CEyeballBossEmote( int animationSequence, const char *soundName, Action< CEyeballBoss > *nextAction = NULL );
virtual ~CEyeballBossEmote() { }
virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
virtual const char *GetName( void ) const { return "Emote"; } // return name of this action
private:
int m_animationSequence;
const char *m_soundName;
Action< CEyeballBoss > *m_nextAction;
};
#endif // EYEBALL_BOSS_EMOTE_H