Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// eyeball_boss_approach_target.h
// The 2011 Halloween Boss
// Michael Booth, October 2011
#ifndef EYEBALL_BOSS_APPROACH_TARGET_H
#define EYEBALL_BOSS_APPROACH_TARGET_H
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CEyeballBossApproachTarget : public Action< CEyeballBoss >
{
public:
virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
virtual void OnEnd( CEyeballBoss *me, Action< CEyeballBoss > *nextAction );
virtual const char *GetName( void ) const { return "ApproachTarget"; } // return name of this action
private:
CountdownTimer m_lingerTimer;
CountdownTimer m_giveUpTimer;
CountdownTimer m_minChaseTimer;
};
#endif // EYEBALL_BOSS_APPROACH_TARGET_H