Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_move_to_vantage_point.h
// Move to a position where at least one enemy is visible
// Michael Booth, November 2009
#ifndef TF_BOT_MOVE_TO_VANTAGE_POINT_H
#define TF_BOT_MOVE_TO_VANTAGE_POINT_H
#include "Path/NextBotChasePath.h"
class CTFBotMoveToVantagePoint : public Action< CTFBot >
{
public:
CTFBotMoveToVantagePoint( float maxTravelDistance = 2000.0f );
virtual ~CTFBotMoveToVantagePoint() { }
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
virtual const char *GetName( void ) const { return "MoveToVantagePoint"; };
private:
float m_maxTravelDistance;
PathFollower m_path;
CountdownTimer m_repathTimer;
CTFNavArea *m_vantageArea;
};
#endif // TF_BOT_MOVE_TO_VANTAGE_POINT_H