Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_spy_leave_spawn_room.h
// Assume the enemy is watching our spawn - escape it
// Michael Booth, September 2011
#ifndef TF_BOT_LEAVE_SPAWN_ROOM_H
#define TF_BOT_LEAVE_SPAWN_ROOM_H
#include "Path/NextBotPathFollow.h"
class CTFBotSpyLeaveSpawnRoom : public Action< CTFBot >
{
public:
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"?
virtual const char *GetName( void ) const { return "SpyLeaveSpawnRoom"; };
private:
CountdownTimer m_waitTimer;
int m_attempt;
};
#endif // TF_BOT_LEAVE_SPAWN_ROOM_H