Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_fetch_flag.h
// Go get the flag!
// Michael Booth, May 2011
#ifndef TF_BOT_FETCH_FLAG_H
#define TF_BOT_FETCH_FLAG_H
#include "Path/NextBotPathFollow.h"
//-----------------------------------------------------------------------------
class CTFBotFetchFlag : public Action< CTFBot >
{
public:
#define TEMPORARY_FLAG_FETCH true
CTFBotFetchFlag( bool isTemporary = false );
virtual ~CTFBotFetchFlag() { }
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual QueryResultType ShouldHurry( const INextBot *me ) const;
virtual QueryResultType ShouldRetreat( const INextBot *me ) const;
virtual const char *GetName( void ) const { return "FetchFlag"; };
private:
bool m_isTemporary;
PathFollower m_path;
CountdownTimer m_repathTimer;
};
#endif // TF_BOT_FETCH_FLAG_H