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35 lines
1.2 KiB
35 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_nav_ent_destroy_entity.h |
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// Destroy the given entity, under nav entity control |
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// Michael Booth, September 2009 |
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#ifndef TF_BOT_NAV_ENT_DESTROY_ENTITY_H |
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#define TF_BOT_NAV_ENT_DESTROY_ENTITY_H |
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#include "Path/NextBotPathFollow.h" |
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#include "NextBot/NavMeshEntities/func_nav_prerequisite.h" |
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#include "tf_weapon_pipebomblauncher.h" |
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class CTFBotNavEntDestroyEntity : public Action< CTFBot > |
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{ |
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public: |
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CTFBotNavEntDestroyEntity( const CFuncNavPrerequisite *prereq ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
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virtual const char *GetName( void ) const { return "NavEntDestroyEntity"; }; |
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private: |
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CHandle< CFuncNavPrerequisite > m_prereq; |
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PathFollower m_path; // how we get to the target |
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CountdownTimer m_repathTimer; |
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bool m_wasIgnoringEnemies; |
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void DetonateStickiesWhenSet( CTFBot *me, CTFPipebombLauncher *stickyLauncher ) const; |
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bool m_isReadyToLaunchSticky; |
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}; |
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#endif // TF_BOT_NAV_ENT_DESTROY_ENTITY_H
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