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30 lines
1021 B
30 lines
1021 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_mission_destroy_sentries.h |
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// Seek and destroy enemy sentries and ignore everything else |
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// Michael Booth, June 2011 |
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#ifndef TF_BOT_MISSION_DESTROY_SENTRIES_H |
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#define TF_BOT_MISSION_DESTROY_SENTRIES_H |
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//----------------------------------------------------------------------------- |
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class CTFBotMissionDestroySentries : public Action< CTFBot > |
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{ |
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public: |
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CTFBotMissionDestroySentries( CObjectSentrygun *goalSentry = NULL ); |
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virtual ~CTFBotMissionDestroySentries() { } |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
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virtual const char *GetName( void ) const { return "MissionDestroySentries"; }; |
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private: |
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CHandle< CObjectSentrygun > m_goalSentry; |
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CObjectSentrygun *SelectSentryTarget( CTFBot *me ); |
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}; |
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#endif // TF_BOT_MISSION_DESTROY_SENTRIES_H
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