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29 lines
1.0 KiB
29 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_retreat.cpp |
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// Retreat towards our spawn to find another patient |
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// Michael Booth, May 2009 |
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#ifndef TF_BOT_MEDIC_RETREAT_H |
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#define TF_BOT_MEDIC_RETREAT_H |
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#include "Path/NextBotChasePath.h" |
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class CTFBotMedicRetreat : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; |
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virtual const char *GetName( void ) const { return "Retreat"; }; |
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private: |
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PathFollower m_path; |
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CountdownTimer m_lookAroundTimer; |
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}; |
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#endif // TF_BOT_MEDIC_RETREAT_H
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