Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_engineer_build_sentrygun.h
// Engineer building his Sentry gun
// Michael Booth, May 2010
#ifndef TF_BOT_ENGINEER_BUILD_SENTRYGUN_H
#define TF_BOT_ENGINEER_BUILD_SENTRYGUN_H
class CTFBotHintSentrygun;
class CTFBotEngineerBuildSentryGun : public Action< CTFBot >
{
public:
CTFBotEngineerBuildSentryGun( void );
CTFBotEngineerBuildSentryGun( CTFBotHintSentrygun *sentryBuildHint );
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
virtual const char *GetName( void ) const { return "EngineerBuildSentryGun"; };
private:
CountdownTimer m_searchTimer;
CountdownTimer m_giveUpTimer;
CountdownTimer m_getAmmoTimer;
CountdownTimer m_repathTimer;
CountdownTimer m_buildTeleporterExitTimer;
int m_sentryTriesLeft;
PathFollower m_path;
CTFBotHintSentrygun *m_sentryBuildHint;
Vector m_sentryBuildLocation;
int m_wanderWay;
bool m_needToAimSentry;
Vector m_sentryBuildAimTarget;
};
#endif // TF_BOT_ENGINEER_BUILD_SENTRYGUN_H