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55 lines
1.7 KiB
55 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// Michael Booth, September 2012 |
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#ifndef TF_BOT_MVM_ENGINEER_IDLE_H |
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#define TF_BOT_MVM_ENGINEER_IDLE_H |
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#include "Path/NextBotPathFollow.h" |
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class CBaseTFBotHintEntity; |
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class CTFBotHintSentrygun; |
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class CTFBotHintTeleporterExit; |
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class CTFBotHintEngineerNest; |
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class CTFBotMvMEngineerIdle : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; |
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virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? |
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? |
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virtual const char *GetName( void ) const { return "MvMEngineerIdle"; }; |
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private: |
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PathFollower m_path; |
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CountdownTimer m_repathTimer; |
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CountdownTimer m_sentryInjuredTimer; |
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CountdownTimer m_sentryRebuildTimer; |
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CountdownTimer m_teleporterRebuildTimer; |
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CountdownTimer m_findHintTimer; |
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CountdownTimer m_reevaluateNestTimer; |
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int m_nTeleportedCount; |
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bool m_bTeleportedToHint; |
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CHandle< CTFBotHintTeleporterExit > m_teleporterHint; |
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CHandle< CTFBotHintSentrygun > m_sentryHint; |
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CHandle< CTFBotHintEngineerNest > m_nestHint; |
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void TakeOverStaleNest( CBaseTFBotHintEntity* pHint, CTFBot *me ); |
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bool ShouldAdvanceNestSpot( CTFBot *me ); |
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void TryToDetonateStaleNest(); |
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bool m_bTriedToDetonateStaleNest; |
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}; |
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class CTFBotMvMEngineerHintFinder |
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{ |
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public: |
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static bool FindHint( bool bShouldCheckForBlockingObjects, bool bAllowOutOfRangeNest, CHandle< CTFBotHintEngineerNest >* pFoundNest = NULL ); |
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}; |
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#endif // TF_BOT_MVM_ENGINEER_IDLE_H
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