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101 lines
3.2 KiB
101 lines
3.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Team management class. Contains all the details for a specific team |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "cs_team.h" |
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#include "entitylist.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Datatable |
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IMPLEMENT_SERVERCLASS_ST(CCSTeam, DT_CSTeam) |
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END_SEND_TABLE() |
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LINK_ENTITY_TO_CLASS( cs_team_manager, CCSTeam ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Get a pointer to the specified TF team manager |
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//----------------------------------------------------------------------------- |
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CCSTeam *GetGlobalTFTeam( int iIndex ) |
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{ |
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return (CCSTeam*)GetGlobalTeam( iIndex ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Needed because this is an entity, but should never be used |
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//----------------------------------------------------------------------------- |
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void CCSTeam::Init( const char *pName, int iNumber ) |
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{ |
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BaseClass::Init( pName, iNumber ); |
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// Only detect changes every half-second. |
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NetworkProp()->SetUpdateInterval( 0.75f ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CCSTeam::~CCSTeam( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CCSTeam::Precache( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called every frame |
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//----------------------------------------------------------------------------- |
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void CCSTeam::Think( void ) |
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{ |
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} |
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//------------------------------------------------------------------------------------------------------------------ |
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// PLAYERS |
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//----------------------------------------------------------------------------- |
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// Purpose: Add the specified player to this team. Remove them from their current team, if any. |
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//----------------------------------------------------------------------------- |
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void CCSTeam::AddPlayer( CBasePlayer *pPlayer ) |
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{ |
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BaseClass::AddPlayer( pPlayer ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Clean up the player's objects when they leave |
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//----------------------------------------------------------------------------- |
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void CCSTeam::RemovePlayer( CBasePlayer *pPlayer ) |
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{ |
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BaseClass::RemovePlayer( pPlayer ); |
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} |
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//------------------------------------------------------------------------------------------------------------------ |
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// UTILITY FUNCS |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CCSTeam* CCSTeam::GetEnemyTeam() |
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{ |
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// Look for nearby enemy objects we can capture. |
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int iMyTeam = GetTeamNumber(); |
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if( iMyTeam == 0 ) |
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return NULL; |
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int iEnemyTeam = !(iMyTeam - 1) + 1; |
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return (CCSTeam*)GetGlobalTeam( iEnemyTeam ); |
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} |
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