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UPDB_X360
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fxctmp9
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fix windows build scripts, add windows opus support
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2 years ago |
fxctmp9_360
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vshtmp9
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vshtmp9_360
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xbox
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AccumBuff4Sample.cpp
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AccumBuff4Sample_ps2x.fxc
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BaseVSShader.cpp
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BaseVSShader.h
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Bloom.cpp
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Bloom_ps2x.fxc
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BlurFilterX.cpp
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BlurFilterX_dx80.cpp
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BlurFilterY.cpp
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BlurFilterY_dx80.cpp
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BlurFilter_ps2x.fxc
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BlurFilter_ps11.psh
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BlurFilter_vs11.fxc
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BlurFilter_vs20.fxc
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BufferClearObeyStencil_dx6.cpp
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BufferClearObeyStencil_dx8.cpp
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BufferClearObeyStencil_dx9.cpp
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BufferClearObeyStencil_ps11.psh
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BufferClearObeyStencil_vs11.vsh
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BumpmappedEnvmap.psh
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BumpmappedEnvmap.vsh
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BumpmappedLightmap.vsh
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BumpmappedLightmap_LightingOnly_OverBright2.psh
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BumpmappedLightmap_OverBright2.psh
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Cable.psh
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Cable.vsh
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DebugDrawDepth_ps2x.fxc
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DebugDrawDepth_vs20.fxc
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DebugDrawEnvmapMask.cpp
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DebugDrawEnvmapMask_ps2x.fxc
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DebugDrawEnvmapMask_vs20.fxc
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DebugTextureView.cpp
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DebugTextureView_ps2x.fxc
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DebugTextureView_vs20.fxc
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DecalBaseTimesLightmapAlphaBlendSelfIllum1_ps11.psh
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DecalBaseTimesLightmapAlphaBlendSelfIllum2_ps11.psh
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DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp
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DecalBaseTimesLightmapAlphaBlendSelfIllum_dx8.cpp
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DecalBaseTimesLightmapAlphaBlendSelfIllum_dx9.cpp
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DecalModulate_dx9.cpp
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materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
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2 years ago |
Downsample.cpp
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Downsample_nohdr_ps2x.fxc
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Downsample_nohdr_ps11.psh
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Downsample_ps2x.fxc
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Downsample_vs11.fxc
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Downsample_vs20.fxc
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Engine_Post_dx9.cpp
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Engine_Post_ps2x.fxc
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Eyes.psh
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Eyes_Overbright2.psh
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Eyes_vs20.fxc
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HDRCombineTo16Bit.cpp
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HDRCombineTo16Bit_ps2x.fxc
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HDRCombineTo16Bit_vs20.fxc
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HDRSelectRange.cpp
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HDRSelectRange_ps2x.fxc
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HDRSelectRange_vs20.fxc
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IntroScreenSpaceEffect_ps2x.fxc
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IntroScreenSpaceEffect_ps11.fxc
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IntroScreenSpaceEffect_ps11_asm.psh
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JellyFish.psh
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JellyFish.vsh
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LightingOnly.vsh
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LightmappedGeneric.psh
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LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
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LightmappedGeneric_AddEnvMapMaskNoTexture.psh
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LightmappedGeneric_AddEnvMapNoTexture.psh
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LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh
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LightmappedGeneric_BaseTexture.psh
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LightmappedGeneric_BaseTexture.vsh
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LightmappedGeneric_BaseTextureBlend.vsh
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LightmappedGeneric_BumpmappedEnvmap.psh
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LightmappedGeneric_BumpmappedEnvmap.vsh
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LightmappedGeneric_BumpmappedEnvmap_ps14.psh
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LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
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LightmappedGeneric_BumpmappedLightmap.psh
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LightmappedGeneric_BumpmappedLightmap.vsh
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LightmappedGeneric_BumpmappedLightmap_base_ps14.psh
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LightmappedGeneric_BumpmappedLightmap_base_ps14.vsh
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LightmappedGeneric_BumpmappedLightmap_blend_ps14.psh
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LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh
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LightmappedGeneric_Decal.psh
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LightmappedGeneric_Decal.vsh
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LightmappedGeneric_Detail.psh
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LightmappedGeneric_DetailNoTexture.psh
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LightmappedGeneric_DetailSelfIlluminated.psh
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LightmappedGeneric_EnvMapNoTexture.psh
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LightmappedGeneric_EnvMapV2.psh
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LightmappedGeneric_LightingOnly.vsh
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LightmappedGeneric_LightingOnly_Overbright2.psh
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LightmappedGeneric_MaskedEnvMapNoTexture.psh
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LightmappedGeneric_MaskedEnvMapV2.psh
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LightmappedGeneric_MultiplyByLighting.psh
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LightmappedGeneric_MultiplyByLightingNoTexture.psh
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LightmappedGeneric_MultiplyByLightingSelfIllum.psh
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LightmappedGeneric_NoTexture.psh
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LightmappedGeneric_SSBumpmappedLightmap.psh
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LightmappedGeneric_SelfIlluminated.psh
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LightmappedGeneric_SelfIlluminatedEnvMapV2.psh
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LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh
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LightmappedGeneric_VertexColor.vsh
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LightmappedTranslucentTexture.psh
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LightmappedTranslucentTexture.vsh
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Modulate_ps11.psh
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MonitorScreen.psh
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MonitorScreen_dx8.cpp
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MonitorScreen_dx9.cpp
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ParticleSphere.vsh
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Refract_model_vs11.vsh
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Refract_ps11.psh
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Refract_vs20.fxc
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Refract_world_vs11.vsh
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ScreenSpaceEffect.vsh
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SetZ.cpp
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Shadow.psh
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ShadowBuildTexture.psh
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ShadowModel.psh
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ShadowModel.vsh
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ShatteredGlass.psh
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ShatteredGlass.vsh
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ShatteredGlass_EnvMap.psh
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ShatteredGlass_EnvMap.vsh
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ShatteredGlass_EnvMapSphere.vsh
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ShatteredGlass_inc.vsh
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ShatteredGlass_ps2x.fxc
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ShatteredGlass_vs20.fxc
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SpriteRenderNormal.psh
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SpriteRenderTransAdd.psh
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SpriteRenderTransColor.psh
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Teeth.vsh
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TreeLeaf.cpp
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TreeLeaf_ps2x.fxc
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TreeLeaf_vs20.fxc
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UnlitGeneric.psh
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UnlitGeneric_BaseAlphaMaskedEnvMap.psh
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UnlitGeneric_Detail.psh
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UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
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UnlitGeneric_DetailEnvMap.psh
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UnlitGeneric_DetailEnvMapMask.psh
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UnlitGeneric_DetailEnvMapMaskNoTexture.psh
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UnlitGeneric_DetailEnvMapNoTexture.psh
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UnlitGeneric_DetailNoTexture.psh
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UnlitGeneric_EnvMap.psh
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UnlitGeneric_EnvMapMask.psh
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UnlitGeneric_EnvMapMaskNoTexture.psh
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UnlitGeneric_EnvMapNoTexture.psh
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UnlitGeneric_LightingOnly.vsh
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UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
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UnlitGeneric_NoTexture.psh
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UnlitTwoTexture.psh
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UnlitTwoTexture.vsh
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VertexLitGeneric.psh
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VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh
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VertexLitGeneric_BlendTint.psh
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VertexLitGeneric_Detail.psh
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VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh
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VertexLitGeneric_DetailEnvMapV2.psh
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VertexLitGeneric_DetailMaskedEnvMapV2.psh
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VertexLitGeneric_DetailNoTexture.psh
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VertexLitGeneric_DetailSelfIlluminated.psh
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VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh
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VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
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VertexLitGeneric_Detail_LerpBase.psh
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VertexLitGeneric_Detail_additive.psh
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VertexLitGeneric_Detail_additive_selfillum.psh
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VertexLitGeneric_EnvMapNoTexture.psh
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VertexLitGeneric_EnvMapV2.psh
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VertexLitGeneric_EnvmappedBumpmapV2.psh
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VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh
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VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh
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VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh
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VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
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VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
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VertexLitGeneric_MaskedEnvMapNoTexture.psh
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VertexLitGeneric_MaskedEnvMapV2.psh
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VertexLitGeneric_NoTexture.psh
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VertexLitGeneric_SelfIllumOnly.psh
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VertexLitGeneric_SelfIllumOnly.vsh
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VertexLitGeneric_SelfIlluminated.psh
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VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
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VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh
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VertexLitTexture.psh
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VertexLitTexture_Overbright2.psh
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VertexTextureTest.cpp
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WaterCheapFresnelOpaque_ps14.psh
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WaterCheapFresnel_ps14.psh
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WaterCheapNoFresnelOpaque_ps11.psh
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WaterCheapNoFresnel_ps11.psh
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WaterCheapOpaque_ps11.psh
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WaterCheapOpaque_ps14.psh
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WaterCheapPerVertexFresnel_vs11.vsh
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WaterCheap_ps2x.fxc
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WaterCheap_ps11.psh
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WaterCheap_ps14.psh
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WaterCheap_vs11.vsh
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WaterCheap_vs14.vsh
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WaterCheap_vs20.fxc
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WaterReflect_ps11.psh
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WaterRefractFresnel_ps11.psh
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WaterRefract_ps11.psh
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Water_ps14.psh
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Water_ps14.vsh
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Water_vs11.vsh
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Water_vs20.fxc
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WorldTexture.psh
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WorldTwoTextureBlend.psh
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WorldTwoTextureBlend_DetailAlpha.psh
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WorldTwoTextureBlend_SelfIlluminated.psh
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WorldVertexAlpha.psh
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WorldVertexAlpha.vsh
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WorldVertexAlpha_ps2x.fxc
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WorldVertexTransition.psh
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WorldVertexTransition.vsh
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WorldVertexTransition_BlendBase2.psh
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WorldVertexTransition_Editor.psh
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WorldVertexTransition_Seamless.psh
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WorldVertexTransition_Seamless.vsh
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WorldVertexTransition_dx8.cpp
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WorldVertexTransition_ps2x.fxc
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WorldVertexTransition_ps14.psh
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WorldVertexTransition_vs14.vsh
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WorldVertexTransition_vs20.fxc
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accumbuff5sample.cpp
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accumbuff5sample_ps2x.fxc
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aftershock.cpp
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aftershock_helper.cpp
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aftershock_helper.h
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aftershock_ps2x.fxc
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aftershock_vs20.fxc
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alphadist_ps11.fxc
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appchooser360movie_ps2x.fxc
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bik_dx80.cpp
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bik_dx81.cpp
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bik_dx90.cpp
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bik_ps2x.fxc
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bik_ps11.psh
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bik_ps14.psh
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bik_vs11.vsh
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bik_vs20.fxc
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bloomadd_ps2x.fxc
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bloomadd_ps11.fxc
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bufferclearobeystencil_ps2x.fxc
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bufferclearobeystencil_vs20.fxc
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buildallshaders.bat
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builddynamic.bat
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buildshaders.bat
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bumpmappedlightmap_vs11.fxc
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cable_dx6.cpp
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cable_dx8.cpp
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cable_dx9.cpp
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cable_ps2x.fxc
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cable_vs20.fxc
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clean.bat
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cleantemps.bat
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cloak.cpp
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cloak_blended_pass_dx8_helper.cpp
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cloak_blended_pass_dx8_ps11.psh
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cloak_blended_pass_dx8_vs11.vsh
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cloak_blended_pass_helper.cpp
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cloak_blended_pass_helper.h
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cloak_blended_pass_ps2x.fxc
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cloak_blended_pass_vs20.fxc
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cloak_dx9_helper.cpp
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cloak_dx9_helper.h
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cloak_ps2x.fxc
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cloak_vs20.fxc
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cloud.cpp
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cloud_dx8.cpp
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cloud_dx9.cpp
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cloud_ps11.psh
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cloud_ps20.fxc
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cloud_vs11.vsh
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cloud_vs20.fxc
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color_projection.cpp
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color_projection_ps2x.fxc
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color_projection_vs20.fxc
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colorcorrection.cpp
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colorcorrection_ps2x.fxc
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commandbuilder.h
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amd64: fix mempool, utlbuffer align
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3 years ago |
common_flashlight_fxc.h
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…
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common_fxc.h
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common_fxc2.h
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common_hlsl_cpp_consts.h
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common_lightmappedgeneric_fxc.h
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common_pragmas.h
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common_ps_fxc.h
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common_vertexlitgeneric_dx9.h
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common_vertexlitgeneric_vs20.fxc
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common_vs_fxc.h
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compositor.cpp
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compositor_ps2x.fxc
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compositor_vs20.fxc
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constant_color_ps2x.fxc
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copy_fp_rt_ps2x.fxc
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core_dx7.cpp
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core_dx8.cpp
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core_dx9.cpp
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core_ps2x.fxc
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core_ps11.psh
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core_vs11.fxc
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core_vs20.fxc
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cpp_shader_constant_register_map.h
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debugdepth.cpp
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debugluxel.cpp
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debugluxel_ps2x.fxc
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debugluxel_vs20.fxc
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debugmodifyvertex.cpp
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debugmorphaccumulator_dx9.cpp
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debugmorphaccumulator_ps30.fxc
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debugmorphaccumulator_vs30.fxc
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debugmrttexture.cpp
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debugmrttexture_ps2x.fxc
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debugmrttexture_vs20.fxc
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debugnormalmap.cpp
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debugsoftwarevertexshader.cpp
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debugtangentspace.cpp
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debugtangentspace.vsh
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debugtangentspace_vs11.fxc
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debugtangentspace_vs20.fxc
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decal.cpp
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…
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decalbasetimeslightmapalphablendselfillum2_ps2x.fxc
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decalmodulate.cpp
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decalmodulate_dx8.cpp
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decalmodulate_ps2x.fxc
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decalmodulate_ps11.psh
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decalmodulate_vs11.vsh
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depthtodestalpha_ps20b.fxc
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depthtodestalpha_vs20.fxc
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depthwrite.cpp
|
fix address sanitizer issues #2
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3 years ago |
depthwrite_ps2x.fxc
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…
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depthwrite_vs20.fxc
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detail.cpp
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…
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detail_ps11.psh
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detail_vs11.vsh
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…
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downsample_nohdr.cpp
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…
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downsample_nohdr_dx80.cpp
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…
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dx8fallbacks.cpp
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…
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emissive_scroll_blended_pass_dx8_helper.cpp
|
…
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emissive_scroll_blended_pass_dx8_ps11.psh
|
…
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emissive_scroll_blended_pass_dx8_vs11.vsh
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…
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emissive_scroll_blended_pass_helper.cpp
|
…
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emissive_scroll_blended_pass_helper.h
|
…
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emissive_scroll_blended_pass_ps2x.fxc
|
…
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emissive_scroll_blended_pass_vs20.fxc
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…
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example_model_dx9.cpp
|
…
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example_model_dx9_helper.cpp
|
…
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example_model_dx9_helper.h
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…
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example_model_ps20b.fxc
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…
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example_model_vs20.fxc
|
…
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eye_refract.cpp
|
…
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eye_refract_helper.cpp
|
…
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eye_refract_helper.h
|
…
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eye_refract_ps2x.fxc
|
…
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eye_refract_vs20.fxc
|
…
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eyeball.cpp
|
…
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eyeglint_dx9.cpp
|
…
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eyeglint_ps2x.fxc
|
…
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eyeglint_vs20.fxc
|
…
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eyes.cpp
|
…
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eyes.vsh
|
…
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eyes_dx6.cpp
|
…
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eyes_dx8_dx9_helper.cpp
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…
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eyes_dx8_dx9_helper.h
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…
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eyes_dx9.cpp
|
…
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eyes_flashlight2_ps11.psh
|
…
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eyes_flashlight_inc.fxc
|
…
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eyes_flashlight_ps2x.fxc
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…
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eyes_flashlight_ps11.fxc
|
…
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eyes_flashlight_vs11.vsh
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…
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eyes_flashlight_vs20.fxc
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…
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eyes_ps2x.fxc
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…
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fillrate.cpp
|
…
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fillrate.psh
|
…
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fillrate.vsh
|
…
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fillrate_ps2x.fxc
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…
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fillrate_ps11.fxc
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…
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fillrate_vs11.fxc
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…
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fillrate_vs20.fxc
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…
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filmdust_dx7.cpp
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…
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filmdust_dx8_dx9.cpp
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…
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filmdust_ps11.fxc
|
…
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filmdust_ps20.fxc
|
…
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filmgrain_dx7.cpp
|
…
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filmgrain_dx8_dx9.cpp
|
…
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|
filmgrain_ps11.fxc
|
…
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filmgrain_ps20.fxc
|
…
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filmgrain_vs20.fxc
|
…
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|
flashlight_ps2x.fxc
|
materialsystem: fix s_NormalizationCubemap generation for ToGL
|
3 years ago |
flashlight_ps11.fxc
|
…
|
|
flesh_interior_blended_pass_dx8_helper.cpp
|
…
|
|
flesh_interior_blended_pass_dx8_ps11.psh
|
…
|
|
flesh_interior_blended_pass_dx8_vs11.vsh
|
…
|
|
flesh_interior_blended_pass_helper.cpp
|
fix buffer overflow in shader and closed captions
|
2 years ago |
flesh_interior_blended_pass_helper.h
|
…
|
|
flesh_interior_blended_pass_ps2x.fxc
|
…
|
|
flesh_interior_blended_pass_vs20.fxc
|
…
|
|
floatcombine.cpp
|
…
|
|
floatcombine_autoexpose.cpp
|
…
|
|
floatcombine_autoexpose_ps2x.fxc
|
…
|
|
floatcombine_ps2x.fxc
|
…
|
|
floattoscreen.cpp
|
…
|
|
floattoscreen_notonemap_ps2x.fxc
|
…
|
|
floattoscreen_ps2x.fxc
|
…
|
|
floattoscreen_vanilla.cpp
|
…
|
|
floattoscreen_vanilla_ps2x.fxc
|
…
|
|
genwaterloop.pl
|
…
|
|
glowwarp.psh
|
…
|
|
gooinglass.cpp
|
…
|
|
haloadd1d_ps2x.fxc
|
…
|
|
haloadd_ps2x.fxc
|
…
|
|
haloaddoutline_ps2x.fxc
|
…
|
|
hsl_filmgrain_pass1.cpp
|
…
|
|
hsl_filmgrain_pass1_ps2x.fxc
|
…
|
|
hsl_filmgrain_pass2.cpp
|
…
|
|
hsl_filmgrain_pass2_ps2x.fxc
|
…
|
|
hsv.cpp
|
…
|
|
hsv_ps2x.fxc
|
…
|
|
introscreenspaceeffect.cpp
|
…
|
|
introscreenspaceeffect_dx60.cpp
|
…
|
|
introscreenspaceeffect_dx80.cpp
|
…
|
|
jellyfish.cpp
|
…
|
|
lightingonly_vs20.fxc
|
…
|
|
lightmappedenvmappedbumpmappedtexture.psh
|
…
|
|
lightmappedgeneric_basealphamaskedenvmap.psh
|
…
|
|
lightmappedgeneric_basetextureblend.psh
|
…
|
|
lightmappedgeneric_decal.cpp
|
…
|
|
lightmappedgeneric_decal_ps2x.fxc
|
…
|
|
lightmappedgeneric_decal_vs20.fxc
|
…
|
|
lightmappedgeneric_dx6.cpp
|
…
|
|
lightmappedgeneric_dx8.cpp
|
…
|
|
lightmappedgeneric_dx9.cpp
|
…
|
|
lightmappedgeneric_dx9_helper.cpp
|
…
|
|
lightmappedgeneric_dx9_helper.h
|
…
|
|
lightmappedgeneric_envmap.psh
|
…
|
|
lightmappedgeneric_flashlight_vs11.fxc
|
…
|
|
lightmappedgeneric_flashlight_vs20.fxc
|
…
|
|
lightmappedgeneric_inc.vsh
|
…
|
|
lightmappedgeneric_lightingonly_overbright2_ps11.fxc
|
…
|
|
lightmappedgeneric_lightingonly_vs11.fxc
|
…
|
|
lightmappedgeneric_maskedenvmap.psh
|
…
|
|
lightmappedgeneric_multiplybylightingbasealphamaskedselfillum.psh
|
…
|
|
lightmappedgeneric_multiplybylightingbasenotexture.psh
|
…
|
|
lightmappedgeneric_ps2_3_x.h
|
…
|
|
lightmappedgeneric_ps2x.fxc
|
…
|
|
lightmappedgeneric_ps11.fxc
|
…
|
|
lightmappedgeneric_selfilluminatedenvmap.psh
|
…
|
|
lightmappedgeneric_selfilluminatedmaskedenvmap.psh
|
…
|
|
lightmappedgeneric_vs11.vsh
|
…
|
|
lightmappedgeneric_vs20.fxc
|
…
|
|
lightmappedreflective.cpp
|
…
|
|
lightmappedreflective_ps2x.fxc
|
…
|
|
lightmappedreflective_vs20.fxc
|
…
|
|
lightmappedtexture.psh
|
…
|
|
lightmappedtwotexture.cpp
|
…
|
|
lpreview1_ps2x.fxc
|
…
|
|
lpreview_output_ps2x.fxc
|
…
|
|
luminance_compare_ps2x.fxc
|
…
|
|
macros.vsh
|
…
|
|
modeldiffusebump.psh
|
…
|
|
modeldiffusebump2.psh
|
…
|
|
modelenvmappedbumpmapv2.psh
|
…
|
|
modelenvmappedbumpmapv2_multbyalpha.psh
|
…
|
|
modulate_dx6.cpp
|
…
|
|
modulate_dx8.cpp
|
…
|
|
modulate_dx9.cpp
|
…
|
|
modulate_ps2x.fxc
|
…
|
|
modulate_vs11.vsh
|
…
|
|
monitorscreen_ps2x.fxc
|
…
|
|
morphaccumulate_dx9.cpp
|
…
|
|
morphaccumulate_ps30.fxc
|
…
|
|
morphaccumulate_vs30.fxc
|
…
|
|
morphweight_dx9.cpp
|
…
|
|
morphweight_ps30.fxc
|
…
|
|
morphweight_vs30.fxc
|
…
|
|
motion_blur_dx9.cpp
|
…
|
|
motion_blur_ps2x.fxc
|
…
|
|
motion_blur_vs20.fxc
|
…
|
|
occlusion_dx8.cpp
|
…
|
|
occlusion_dx9.cpp
|
…
|
|
overlay_fit.cpp
|
…
|
|
overlay_fit_ps11.psh
|
…
|
|
overlay_fit_vs11.vsh
|
…
|
|
particlelitgeneric_dx9.cpp
|
…
|
|
particlelitgeneric_dx9_helper.cpp
|
…
|
|
particlelitgeneric_dx9_helper.h
|
…
|
|
particlesphere.psh
|
…
|
|
particlesphere_dx8.cpp
|
…
|
|
particlesphere_dx9.cpp
|
fix address sanitizer issues #2
|
3 years ago |
particlesphere_ps2x.fxc
|
…
|
|
particlesphere_ps11.fxc
|
…
|
|
particlesphere_vs11.fxc
|
…
|
|
particlesphere_vs20.fxc
|
…
|
|
portal.cpp
|
…
|
|
portal_dx60.cpp
|
…
|
|
portal_dx80.cpp
|
…
|
|
portal_ps2x.fxc
|
…
|
|
portal_ps11.fxc
|
…
|
|
portal_refract.cpp
|
…
|
|
portal_refract_dx8.cpp
|
…
|
|
portal_refract_dx8_helper.cpp
|
…
|
|
portal_refract_dx8_helper.h
|
…
|
|
portal_refract_helper.cpp
|
…
|
|
portal_refract_helper.h
|
…
|
|
portal_refract_ps2x.fxc
|
…
|
|
portal_refract_ps11.fxc
|
…
|
|
portal_refract_vs11.fxc
|
…
|
|
portal_refract_vs20.fxc
|
…
|
|
portal_vs11.fxc
|
…
|
|
portal_vs20.fxc
|
…
|
|
portalstaticoverlay.cpp
|
…
|
|
portalstaticoverlay_dx60.cpp
|
…
|
|
portalstaticoverlay_dx80.cpp
|
…
|
|
portalstaticoverlay_ps2x.fxc
|
…
|
|
portalstaticoverlay_ps11.fxc
|
…
|
|
portalstaticoverlay_vs11.fxc
|
…
|
|
portalstaticoverlay_vs20.fxc
|
…
|
|
predator.cpp
|
…
|
|
predator.psh
|
…
|
|
predator.vsh
|
…
|
|
predator_envmap.psh
|
…
|
|
pyro_vision.cpp
|
…
|
|
pyro_vision_ps2x.fxc
|
…
|
|
pyro_vision_vs20.fxc
|
…
|
|
refract.cpp
|
…
|
|
refract_dx9_helper.cpp
|
…
|
|
refract_dx9_helper.h
|
…
|
|
refract_dx60.cpp
|
…
|
|
refract_dx80.cpp
|
…
|
|
refract_ps2x.fxc
|
…
|
|
rendertargetblit_ps2x.fxc
|
…
|
|
rendertargetblit_vs20.fxc
|
…
|
|
rendertargetblit_x360.cpp
|
…
|
|
rift_dx6.cpp
|
…
|
|
rift_dx8.cpp
|
…
|
|
rift_ps11.psh
|
…
|
|
rift_vs11.vsh
|
…
|
|
sample4x4.cpp
|
…
|
|
sample4x4_blend.cpp
|
…
|
|
sample4x4_blend_ps2x.fxc
|
…
|
|
sample4x4_ps2x.fxc
|
…
|
|
sample4x4delog_ps2x.fxc
|
…
|
|
sample4x4log_ps2x.fxc
|
…
|
|
sample4x4maxmin_ps2x.fxc
|
…
|
|
screenspace_general.cpp
|
…
|
|
screenspace_general_dx8.cpp
|
…
|
|
screenspaceeffect_vs11.fxc
|
…
|
|
screenspaceeffect_vs20.fxc
|
…
|
|
sfm_blurfilterx.cpp
|
…
|
|
sfm_blurfiltery.cpp
|
…
|
|
sfm_combine_vs20.fxc
|
…
|
|
sfm_downsample.cpp
|
…
|
|
sfm_integercombine.cpp
|
…
|
|
sfm_integercombine_ps2x.fxc
|
…
|
|
shader_constant_register_map.h
|
…
|
|
shadow.cpp
|
…
|
|
shadow_dx6.cpp
|
…
|
|
shadow_dx8.cpp
|
…
|
|
shadow_ps2x.fxc
|
…
|
|
shadow_ps14.psh
|
…
|
|
shadow_vs14.vsh
|
…
|
|
shadow_vs20.fxc
|
…
|
|
shadowbuild_dx6.cpp
|
…
|
|
shadowbuild_dx8.cpp
|
…
|
|
shadowbuild_dx9.cpp
|
…
|
|
shadowbuildtexture_ps2x.fxc
|
…
|
|
shadowmodel_dx8.cpp
|
…
|
|
shadowmodel_dx9.cpp
|
…
|
|
shadowmodel_ps20.fxc
|
…
|
|
shadowmodel_vs20.fxc
|
…
|
|
shatteredglass.cpp
|
…
|
|
shatteredglass_dx7.cpp
|
…
|
|
shatteredglass_dx8.cpp
|
…
|
|
showz.cpp
|
…
|
|
showz_ps2x.fxc
|
…
|
|
showz_vs20.fxc
|
…
|
|
skin_dx9_helper.cpp
|
materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
|
2 years ago |
skin_dx9_helper.h
|
…
|
|
skin_ps20b.fxc
|
materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
|
2 years ago |
skin_vs20.fxc
|
…
|
|
sky_dx6.cpp
|
…
|
|
sky_dx9.cpp
|
…
|
|
sky_hdr_compressed_ps2x.fxc
|
…
|
|
sky_hdr_compressed_rgbs_ps2x.fxc
|
…
|
|
sky_hdr_dx9.cpp
|
…
|
|
sky_ps2x.fxc
|
…
|
|
sky_vs20.fxc
|
…
|
|
splinecard_vsxx.fxc
|
…
|
|
sprite.cpp
|
…
|
|
sprite_dx6.cpp
|
…
|
|
sprite_dx9.cpp
|
…
|
|
sprite_ps2x.fxc
|
…
|
|
sprite_ps11.psh
|
…
|
|
sprite_vs11.vsh
|
…
|
|
sprite_vs20.fxc
|
…
|
|
spritecard.cpp
|
…
|
|
spritecard_ps2x.fxc
|
…
|
|
spritecard_ps11.fxc
|
…
|
|
spritecard_vsxx.fxc
|
…
|
|
stdshader_dbg.vpc
|
Fix compilation under MSVC(VS2019)
|
3 years ago |
stdshader_dx6.vpc
|
Fix compilation under MSVC(VS2019)
|
3 years ago |
stdshader_dx7.vpc
|
Fix compilation under MSVC(VS2019)
|
3 years ago |
stdshader_dx8.vpc
|
Fix compilation under MSVC(VS2019)
|
3 years ago |
stdshader_dx9.vpc
|
Fix compilation under MSVC(VS2019)
|
3 years ago |
stdshader_dx9_20b.txt
|
…
|
|
stdshader_dx9_20b_new.txt
|
…
|
|
stdshader_dx9_30.txt
|
…
|
|
stdshader_dx10.txt
|
…
|
|
teeth.cpp
|
…
|
|
teeth_bump_ps2x.fxc
|
…
|
|
teeth_bump_vs20.fxc
|
…
|
|
teeth_dx6.cpp
|
…
|
|
teeth_dx8.cpp
|
…
|
|
teeth_flashlight_ps2x.fxc
|
…
|
|
teeth_flashlight_vs20.fxc
|
…
|
|
teeth_ps2x.fxc
|
…
|
|
teeth_vs20.fxc
|
…
|
|
unlitgeneric_basetimesdetail.psh
|
…
|
|
unlitgeneric_dx6.cpp
|
…
|
|
unlitgeneric_dx8.cpp
|
…
|
|
unlitgeneric_dx9.cpp
|
…
|
|
unlitgeneric_inc.vsh
|
…
|
|
unlitgeneric_lightingonly_vs11.fxc
|
…
|
|
unlitgeneric_notexture_ps2x.fxc
|
…
|
|
unlitgeneric_notexture_ps11.fxc
|
…
|
|
unlitgeneric_ps2x.fxc
|
…
|
|
unlitgeneric_ps11.fxc
|
…
|
|
unlitgeneric_vs11.vsh
|
…
|
|
unlitgeneric_vs20.fxc
|
…
|
|
unlittwotexture_dx6.cpp
|
…
|
|
unlittwotexture_dx8.cpp
|
…
|
|
unlittwotexture_dx9.cpp
|
…
|
|
unlittwotexture_inc.vsh
|
…
|
|
unlittwotexture_ps2x.fxc
|
…
|
|
unlittwotexture_vs20.fxc
|
…
|
|
vertexlit_and_unlit_generic_bump_ps2x.fxc
|
…
|
|
vertexlit_and_unlit_generic_bump_vs20.fxc
|
…
|
|
vertexlit_and_unlit_generic_ps2x.fxc
|
materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
|
2 years ago |
vertexlit_and_unlit_generic_vs20.fxc
|
materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
|
2 years ago |
vertexlit_lighting_only_ps2x.fxc
|
…
|
|
vertexlit_notexture.psh
|
…
|
|
vertexlitgeneric_basealphamaskedenvmap.psh
|
…
|
|
vertexlitgeneric_detailbasealphamaskedenvmap.psh
|
…
|
|
vertexlitgeneric_detailenvmap.psh
|
…
|
|
vertexlitgeneric_detailmaskedenvmap.psh
|
…
|
|
vertexlitgeneric_detailselfilluminatedenvmap.psh
|
…
|
|
vertexlitgeneric_detailselfilluminatedmaskedenvmap.psh
|
…
|
|
vertexlitgeneric_dx6.cpp
|
…
|
|
vertexlitgeneric_dx7.cpp
|
…
|
|
vertexlitgeneric_dx8.cpp
|
…
|
|
vertexlitgeneric_dx9.cpp
|
materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
|
2 years ago |
vertexlitgeneric_dx9_helper.cpp
|
materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
|
2 years ago |
vertexlitgeneric_dx9_helper.h
|
materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
|
2 years ago |
vertexlitgeneric_dx95_helper.h
|
…
|
|
vertexlitgeneric_envmap.psh
|
…
|
|
vertexlitgeneric_flashlight_vs11.vsh
|
…
|
|
vertexlitgeneric_inc.vsh
|
…
|
|
vertexlitgeneric_lightingonly_overbright2.psh
|
…
|
|
vertexlitgeneric_lightingonly_overbright2_ps11.fxc
|
…
|
|
vertexlitgeneric_maskedenvmap.psh
|
…
|
|
vertexlitgeneric_selfilluminatedenvmap.psh
|
…
|
|
vertexlitgeneric_selfilluminatedmaskedenvmap.psh
|
…
|
|
vertexlitgeneric_vs11.vsh
|
…
|
|
viewalpha.cpp
|
…
|
|
volume_clouds.cpp
|
…
|
|
volume_clouds_helper.cpp
|
…
|
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volume_clouds_helper.h
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…
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volume_clouds_ps2x.fxc
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…
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volume_clouds_vs20.fxc
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volumetricfog.cpp
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vortwarp_dx7.cpp
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vortwarp_dx8.cpp
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vortwarp_dx9.cpp
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vortwarp_ps2x.fxc
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vortwarp_ps11.psh
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vortwarp_vs11.vsh
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vortwarp_vs20.fxc
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vortwarp_vs20_helper.h
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vr_distort_hud.cpp
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…
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vr_distort_hud_ps2x.fxc
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vr_distort_hud_vs20.fxc
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vr_distort_texture.cpp
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vr_distort_texture_ps2x.fxc
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vr_distort_texture_vs20.fxc
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warp.cpp
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warp_ps2x.fxc
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warp_vs20.fxc
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water.cpp
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water_dudv.cpp
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water_dx60.cpp
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water_dx80.cpp
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water_dx81.cpp
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water_ps2x.fxc
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water_ps2x_helper.h
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waterreflect_ps14.psh
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waterrefract_ps14.psh
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weapon_sheen_pass_helper.cpp
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weapon_sheen_pass_helper.h
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weapon_sheen_pass_ps2x.fxc
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weapon_sheen_pass_vs20.fxc
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white.psh
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white_ps2x.fxc
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windowimposter_dx80.cpp
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windowimposter_dx90.cpp
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windowimposter_ps2x.fxc
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windowimposter_ps11.fxc
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windowimposter_vs11.fxc
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windowimposter_vs20.fxc
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wireframe_dx8.cpp
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wireframe_dx9.cpp
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worldtwotextureblend.cpp
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worldtwotextureblend_dx6.cpp
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worldtwotextureblend_dx8.cpp
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worldtwotextureblend_ps2x.fxc
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worldvertexalpha.cpp
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worldvertexalpha_dx8.cpp
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worldvertextransition.cpp
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worldvertextransition_dx6.cpp
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worldvertextransition_dx6_helper.cpp
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worldvertextransition_dx6_helper.h
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…
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worldvertextransition_dx8_helper.cpp
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worldvertextransition_dx8_helper.h
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…
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writestencil_dx8.cpp
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writestencil_dx9.cpp
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writevertexalphatodestalpha_ps11.fxc
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writevertexalphatodestalpha_vs11.fxc
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writez.vsh
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writez_dx6.cpp
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writez_dx8.cpp
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writez_dx9.cpp
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…
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writez_vs20.fxc
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wscript
|
fix windows build scripts, add windows opus support
|
2 years ago |
yuv.cpp
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…
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yuv.psh
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