You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
1.7 KiB
73 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// tf_bot_use_item.h |
|
// Equip and consume an item |
|
// Michael Booth, July 2011 |
|
|
|
#include "cbase.h" |
|
#include "tf_weaponbase.h" |
|
#include "bot/tf_bot.h" |
|
#include "bot/behavior/tf_bot_use_item.h" |
|
|
|
|
|
//--------------------------------------------------------------------------------------------- |
|
CTFBotUseItem::CTFBotUseItem( CTFWeaponBase *item ) |
|
{ |
|
m_item = item; |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------- |
|
ActionResult< CTFBot > CTFBotUseItem::OnStart( CTFBot *me, Action< CTFBot > *priorAction ) |
|
{ |
|
// force-equip the item we're going to use |
|
me->PushRequiredWeapon( m_item ); |
|
|
|
m_cooldownTimer.Start( m_item->m_flNextPrimaryAttack - gpGlobals->curtime + 0.25f ); |
|
|
|
return Continue(); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------- |
|
ActionResult< CTFBot > CTFBotUseItem::Update( CTFBot *me, float interval ) |
|
{ |
|
if ( m_item == NULL ) |
|
{ |
|
return Done( "NULL item" ); |
|
} |
|
|
|
CTFWeaponBase *myCurrentWeapon = me->m_Shared.GetActiveTFWeapon(); |
|
|
|
if ( !myCurrentWeapon ) |
|
{ |
|
return Done( "NULL weapon" ); |
|
} |
|
|
|
if ( m_cooldownTimer.HasStarted() ) |
|
{ |
|
if ( m_cooldownTimer.IsElapsed() ) |
|
{ |
|
// use it |
|
me->PressFireButton(); |
|
m_cooldownTimer.Invalidate(); |
|
} |
|
} |
|
else // used |
|
{ |
|
// some items use the taunt system - wait for the taunt to end |
|
if ( !me->IsTaunting() ) |
|
{ |
|
return Done( "Item used" ); |
|
} |
|
} |
|
|
|
return Continue(); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------- |
|
void CTFBotUseItem::OnEnd( CTFBot *me, Action< CTFBot > *nextAction ) |
|
{ |
|
me->PopRequiredWeapon(); |
|
} |
|
|
|
|