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27 lines
870 B
27 lines
870 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_scenario_monitor.h |
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// Behavior layer that interrupts for scenario rules (picked up flag, drop what you're doing and capture, etc) |
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// Michael Booth, May 2011 |
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#ifndef TF_BOT_SCENARIO_MONITOR_H |
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#define TF_BOT_SCENARIO_MONITOR_H |
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class CTFBotScenarioMonitor : public Action< CTFBot > |
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{ |
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public: |
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virtual Action< CTFBot > *InitialContainedAction( CTFBot *me ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "ScenarioMonitor"; } |
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private: |
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CountdownTimer m_ignoreLostFlagTimer; |
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CountdownTimer m_lostFlagTimer; |
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virtual Action< CTFBot > *DesiredScenarioAndClassAction( CTFBot *me ); |
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}; |
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#endif // TF_BOT_SCENARIO_MONITOR_H
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