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33 lines
1.1 KiB
33 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_move_to_vantage_point.h |
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// Move to a position where at least one enemy is visible |
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// Michael Booth, November 2009 |
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#ifndef TF_BOT_MOVE_TO_VANTAGE_POINT_H |
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#define TF_BOT_MOVE_TO_VANTAGE_POINT_H |
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#include "Path/NextBotChasePath.h" |
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class CTFBotMoveToVantagePoint : public Action< CTFBot > |
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{ |
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public: |
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CTFBotMoveToVantagePoint( float maxTravelDistance = 2000.0f ); |
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virtual ~CTFBotMoveToVantagePoint() { } |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); |
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); |
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virtual const char *GetName( void ) const { return "MoveToVantagePoint"; }; |
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private: |
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float m_maxTravelDistance; |
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PathFollower m_path; |
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CountdownTimer m_repathTimer; |
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CTFNavArea *m_vantageArea; |
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}; |
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#endif // TF_BOT_MOVE_TO_VANTAGE_POINT_H
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