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26 lines
779 B
26 lines
779 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_melee_attack.h |
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// Attack a threat with out melee weapon |
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// Michael Booth, February 2009 |
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#ifndef TF_BOT_MELEE_ATTACK_H |
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#define TF_BOT_MELEE_ATTACK_H |
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#include "Path/NextBotChasePath.h" |
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class CTFBotMeleeAttack : public Action< CTFBot > |
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{ |
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public: |
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CTFBotMeleeAttack( float giveUpRange = -1.0f ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "MeleeAttack"; }; |
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private: |
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float m_giveUpRange; // if non-negative and if threat is farther than this, give up our melee attack |
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ChasePath m_path; |
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}; |
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#endif // TF_BOT_MELEE_ATTACK_H
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