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67 lines
2.0 KiB
67 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_melee_attack.h |
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// Attack a threat with out melee weapon |
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// Michael Booth, February 2009 |
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#include "cbase.h" |
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#include "bot/tf_bot.h" |
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#include "bot/behavior/tf_bot_melee_attack.h" |
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#include "nav_mesh.h" |
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extern ConVar tf_bot_path_lookahead_range; |
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ConVar tf_bot_melee_attack_abandon_range( "tf_bot_melee_attack_abandon_range", "500", FCVAR_CHEAT, "If threat is farther away than this, bot will switch back to its primary weapon and attack" ); |
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//--------------------------------------------------------------------------------------------- |
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CTFBotMeleeAttack::CTFBotMeleeAttack( float giveUpRange ) |
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{ |
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m_giveUpRange = giveUpRange < 0.0f ? tf_bot_melee_attack_abandon_range.GetFloat() : giveUpRange; |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotMeleeAttack::OnStart( CTFBot *me, Action< CTFBot > *priorAction ) |
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{ |
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m_path.SetMinLookAheadDistance( me->GetDesiredPathLookAheadRange() ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotMeleeAttack::Update( CTFBot *me, float interval ) |
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{ |
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// bash the bad guys |
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const CKnownEntity *threat = me->GetVisionInterface()->GetPrimaryKnownThreat(); |
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if ( threat == NULL ) |
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{ |
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return Done( "No threat" ); |
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} |
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if ( me->IsDistanceBetweenGreaterThan( threat->GetLastKnownPosition(), m_giveUpRange ) ) |
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{ |
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// threat is too far away for melee |
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return Done( "Threat is too far away for a melee attack" ); |
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} |
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// switch to our melee weapon |
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CBaseCombatWeapon *meleeWeapon = me->Weapon_GetSlot( TF_WPN_TYPE_MELEE ); |
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if ( meleeWeapon ) |
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{ |
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me->Weapon_Switch( meleeWeapon ); |
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} |
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// actual head aiming is handled elsewhere |
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// just keep swinging |
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me->PressFireButton(); |
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// chase them down |
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CTFBotPathCost cost( me, FASTEST_ROUTE ); |
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m_path.Update( me, threat->GetEntity(), cost ); |
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return Continue(); |
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}
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