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38 lines
1.2 KiB
38 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_get_ammo.h |
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// Pick up any nearby ammo |
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// Michael Booth, May 2009 |
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#ifndef TF_BOT_GET_AMMO_H |
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#define TF_BOT_GET_AMMO_H |
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#include "tf_powerup.h" |
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class CTFBotGetAmmo : public Action< CTFBot > |
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{ |
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public: |
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CTFBotGetAmmo( void ); |
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static bool IsPossible( CTFBot *me ); // return true if this Action has what it needs to perform right now |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual EventDesiredResult< CTFBot > OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result = NULL ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); |
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); |
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? |
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virtual const char *GetName( void ) const { return "GetAmmo"; }; |
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private: |
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PathFollower m_path; |
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CHandle< CBaseEntity > m_ammo; |
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bool m_isGoalDispenser; |
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}; |
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#endif // TF_BOT_GET_AMMO_H
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