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79 lines
2.6 KiB
79 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_destroy_enemy_sentry.h |
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// Destroy an enemy sentry gun |
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// Michael Booth, June 2010 |
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#ifndef TF_BOT_DESTROY_ENEMY_SENTRY_H |
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#define TF_BOT_DESTROY_ENEMY_SENTRY_H |
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#include "Path/NextBotChasePath.h" |
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//--------------------------------------------------------------------------------- |
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class CTFBotDestroyEnemySentry : public Action< CTFBot > |
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{ |
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public: |
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static bool IsPossible( CTFBot *me ); // return true if this Action has what it needs to perform right now |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? |
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virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
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virtual const char *GetName( void ) const { return "DestroyEnemySentry"; }; |
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private: |
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PathFollower m_path; |
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CountdownTimer m_repathTimer; |
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bool m_canMove; |
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#ifdef TF_CREEP_MODE |
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CountdownTimer m_creepTimer; |
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#endif |
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Vector m_safeAttackSpot; |
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bool m_hasSafeAttackSpot; |
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void ComputeSafeAttackSpot( CTFBot *me ); |
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void ComputeCornerAttackSpot( CTFBot *me ); |
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bool m_isAttackingSentry; |
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bool m_wasUber; |
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ActionResult< CTFBot > EquipLongRangeWeapon( CTFBot *me ); |
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CHandle< CObjectSentrygun > m_targetSentry; |
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}; |
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//--------------------------------------------------------------------------------- |
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class CTFBotUberAttackEnemySentry : public Action< CTFBot > |
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{ |
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public: |
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CTFBotUberAttackEnemySentry( CObjectSentrygun *sentryTarget ); |
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virtual ~CTFBotUberAttackEnemySentry() { } |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? |
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virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
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virtual const char *GetName( void ) const { return "UberAttackEnemySentry"; }; |
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private: |
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bool m_wasIgnoringEnemies; |
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PathFollower m_path; |
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CountdownTimer m_repathTimer; |
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CHandle< CObjectSentrygun > m_targetSentry; |
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}; |
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#endif // TF_BOT_DESTROY_ENEMY_SENTRY_H
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