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156 lines
4.1 KiB
156 lines
4.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_nav_ent_destroy_entity.h |
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// Destroy the given entity, under nav entity control |
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// Michael Booth, September 2009 |
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#include "cbase.h" |
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#include "nav_mesh.h" |
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#include "tf_player.h" |
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#include "bot/tf_bot.h" |
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#include "bot/behavior/nav_entities/tf_bot_nav_ent_destroy_entity.h" |
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extern ConVar tf_bot_path_lookahead_range; |
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//--------------------------------------------------------------------------------------------- |
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CTFBotNavEntDestroyEntity::CTFBotNavEntDestroyEntity( const CFuncNavPrerequisite *prereq ) |
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{ |
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m_prereq = prereq; |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotNavEntDestroyEntity::OnStart( CTFBot *me, Action< CTFBot > *priorAction ) |
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{ |
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if ( m_prereq == NULL ) |
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{ |
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return Done( "Prerequisite has been removed before we started" ); |
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} |
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m_path.SetMinLookAheadDistance( me->GetDesiredPathLookAheadRange() ); |
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m_wasIgnoringEnemies = me->HasAttribute( CTFBot::IGNORE_ENEMIES ); |
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m_isReadyToLaunchSticky = true; |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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void CTFBotNavEntDestroyEntity::DetonateStickiesWhenSet( CTFBot *me, CTFPipebombLauncher *stickyLauncher ) const |
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{ |
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if ( !stickyLauncher ) |
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return; |
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if ( stickyLauncher->GetPipeBombCount() >= 8 || me->GetAmmoCount( TF_AMMO_SECONDARY ) <= 0 ) |
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{ |
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// stickies laid - detonate them once they are on the ground |
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const CUtlVector< CHandle< CTFGrenadePipebombProjectile > > &pipeVector = stickyLauncher->GetPipeBombVector(); |
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int i; |
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for( i=0; i<pipeVector.Count(); ++i ) |
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{ |
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if ( pipeVector[i].Get() && !pipeVector[i]->m_bTouched ) |
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{ |
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break; |
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} |
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} |
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if ( i == pipeVector.Count() ) |
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{ |
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// stickies are on the ground |
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me->PressAltFireButton(); |
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} |
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} |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotNavEntDestroyEntity::Update( CTFBot *me, float interval ) |
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{ |
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if ( m_prereq == NULL ) |
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{ |
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return Done( "Prerequisite has been removed" ); |
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} |
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CBaseEntity *target = m_prereq->GetTaskEntity(); |
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if ( target == NULL ) |
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{ |
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return Done( "Target entity is NULL" ); |
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} |
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float attackRange = me->GetMaxAttackRange(); |
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if ( m_prereq->GetTaskValue() > 0.0f ) |
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{ |
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attackRange = MIN( attackRange, m_prereq->GetTaskValue() ); |
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} |
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if ( me->IsDistanceBetweenLessThan( target, attackRange ) && me->GetVisionInterface()->IsLineOfSightClearToEntity( target ) ) |
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{ |
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me->SetAttribute( CTFBot::IGNORE_ENEMIES ); |
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me->GetBodyInterface()->AimHeadTowards( target->WorldSpaceCenter(), IBody::CRITICAL, 0.2f, NULL, "Aiming at target we need to destroy to progress" ); |
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if ( me->GetBodyInterface()->IsHeadAimingOnTarget() ) |
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{ |
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// attack |
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if ( me->IsPlayerClass( TF_CLASS_DEMOMAN ) ) |
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{ |
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// demomen use stickybombs to destroy the barrier |
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CTFWeaponBase *myCurrentWeapon = me->m_Shared.GetActiveTFWeapon(); |
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CTFPipebombLauncher *stickyLauncher = dynamic_cast< CTFPipebombLauncher * >( me->Weapon_GetSlot( TF_WPN_TYPE_SECONDARY ) ); |
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if ( myCurrentWeapon && myCurrentWeapon->GetWeaponID() != TF_WEAPON_PIPEBOMBLAUNCHER ) |
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{ |
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me->Weapon_Switch( stickyLauncher ); |
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} |
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if ( m_isReadyToLaunchSticky ) |
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{ |
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me->PressFireButton(); |
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} |
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m_isReadyToLaunchSticky = !m_isReadyToLaunchSticky; |
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DetonateStickiesWhenSet( me, stickyLauncher ); |
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return Continue(); |
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} |
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me->EquipBestWeaponForThreat( NULL ); |
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me->PressFireButton(); |
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} |
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return Continue(); |
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} |
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if ( !m_wasIgnoringEnemies ) |
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{ |
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me->ClearAttribute( CTFBot::IGNORE_ENEMIES ); |
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} |
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// move into view of our target |
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if ( m_repathTimer.IsElapsed() ) |
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{ |
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m_repathTimer.Start( RandomFloat( 1.0f, 2.0f ) ); |
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CTFBotPathCost cost( me, FASTEST_ROUTE ); |
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m_path.Compute( me, target->GetAbsOrigin(), cost ); |
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} |
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m_path.Update( me ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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void CTFBotNavEntDestroyEntity::OnEnd( CTFBot *me, Action< CTFBot > *nextAction ) |
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{ |
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if ( !m_wasIgnoringEnemies ) |
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{ |
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me->ClearAttribute( CTFBot::IGNORE_ENEMIES ); |
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} |
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}
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