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51 lines
1.7 KiB
51 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_stickybomb_sentrygun.h |
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// Destroy the given sentrygun with stickybombs |
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// Michael Booth, August 2010 |
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#ifndef TF_BOT_STICKYBOMB_SENTRY_H |
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#define TF_BOT_STICKYBOMB_SENTRY_H |
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class CObjectSentrygun; |
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class CTFBotStickybombSentrygun : public Action< CTFBot > |
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{ |
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public: |
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CTFBotStickybombSentrygun( CObjectSentrygun *sentrygun ); |
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CTFBotStickybombSentrygun( CObjectSentrygun *sentrygun, float aimYaw, float aimPitch, float aimCharge ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
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virtual ActionResult< CTFBot > OnSuspend( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual EventDesiredResult< CTFBot > OnInjured( CTFBot *me, const CTakeDamageInfo &info ); |
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
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virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? |
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virtual const char *GetName( void ) const { return "StickybombSentrygun"; }; |
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private: |
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float m_givenYaw, m_givenPitch, m_givenCharge; |
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bool m_hasGivenAim; |
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bool m_isFullReloadNeeded; |
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CHandle< CObjectSentrygun > m_sentrygun; |
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bool m_isChargingShot; |
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CountdownTimer m_searchTimer; |
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bool m_hasTarget; |
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Vector m_eyeAimTarget; |
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Vector m_launchSpot; |
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float m_chargeToLaunch; |
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float m_searchPitch; |
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bool IsAimOnTarget( CTFBot *me, float pitch, float yaw, float charge ); |
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}; |
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#endif // TF_BOT_STICKYBOMB_SENTRY_H
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