You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
151 lines
4.4 KiB
151 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//============================================================================= |
|
|
|
#ifndef SERVERBROWSERDIALOG_H |
|
#define SERVERBROWSERDIALOG_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
extern class IRunGameEngine *g_pRunGameEngine; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
class CServerBrowserDialog : public vgui::Frame |
|
{ |
|
DECLARE_CLASS_SIMPLE( CServerBrowserDialog, vgui::Frame ); |
|
|
|
public: |
|
// Construction/destruction |
|
CServerBrowserDialog( vgui::Panel *parent ); |
|
~CServerBrowserDialog( void ); |
|
|
|
void Initialize( void ); |
|
|
|
// displays the dialog, moves it into focus, updates if it has to |
|
void Open( void ); |
|
|
|
// gets server info |
|
newgameserver_t *GetServer(unsigned int serverID); |
|
// called every frame |
|
virtual void OnTick(); |
|
|
|
// updates status text at bottom of window |
|
void UpdateStatusText(PRINTF_FORMAT_STRING const char *format, ...); |
|
|
|
// updates status text at bottom of window |
|
void UpdateStatusText(wchar_t *unicode); |
|
|
|
// context menu access |
|
CServerContextMenu *GetContextMenu(vgui::Panel *pParent); |
|
|
|
// returns a pointer to a static instance of this dialog |
|
// valid for use only in sort functions |
|
static CServerBrowserDialog *GetInstance(); |
|
|
|
// Adds a server to the list of favorites |
|
void AddServerToFavorites(newgameserver_t &server); |
|
|
|
// begins the process of joining a server from a game list |
|
// the game info dialog it opens will also update the game list |
|
CDialogGameInfo *JoinGame(IGameList *gameList, newgameserver_t *pServer); |
|
|
|
// joins a game by a specified IP, not attached to any game list |
|
CDialogGameInfo *JoinGame(int serverIP, int serverPort, const char *pszConnectCode); |
|
|
|
// opens a game info dialog from a game list |
|
CDialogGameInfo *OpenGameInfoDialog(IGameList *gameList, newgameserver_t *pServer); |
|
|
|
// opens a game info dialog by a specified IP, not attached to any game list |
|
CDialogGameInfo *OpenGameInfoDialog( int serverIP, uint16 connPort, uint16 queryPort, const char *pszConnectCode ); |
|
|
|
// closes all the game info dialogs |
|
void CloseAllGameInfoDialogs(); |
|
|
|
// accessor to the filter save data |
|
KeyValues *GetFilterSaveData(const char *filterSet); |
|
|
|
// gets the name of the mod directory we're restricted to accessing, NULL if none |
|
const char *GetActiveModName(); |
|
CGameID &GetActiveAppID(); |
|
const char *GetActiveGameName(); |
|
|
|
// load/saves filter & favorites settings from disk |
|
void LoadUserData(); |
|
void SaveUserData(); |
|
|
|
// forces the currently active page to refresh |
|
void RefreshCurrentPage(); |
|
|
|
virtual gameserveritem_t *GetCurrentConnectedServer() |
|
{ |
|
return &m_CurrentConnection; |
|
} |
|
|
|
private: |
|
|
|
// current game list change |
|
MESSAGE_FUNC( OnGameListChanged, "PageChanged" ); |
|
void ReloadFilterSettings(); |
|
|
|
// receives a specified game is active, so no other game types can be displayed in server list |
|
MESSAGE_FUNC_PARAMS( OnActiveGameName, "ActiveGameName", name ); |
|
|
|
// notification that we connected / disconnected |
|
MESSAGE_FUNC_PARAMS( OnConnectToGame, "ConnectedToGame", kv ); |
|
MESSAGE_FUNC( OnDisconnectFromGame, "DisconnectedFromGame" ); |
|
MESSAGE_FUNC( OnLoadingStarted, "LoadingStarted" ); |
|
|
|
virtual bool GetDefaultScreenPosition(int &x, int &y, int &wide, int &tall); |
|
virtual void ActivateBuildMode(); |
|
|
|
void OnKeyCodePressed( vgui::KeyCode code ); |
|
|
|
private: |
|
// list of all open game info dialogs |
|
CUtlVector<vgui::DHANDLE<CDialogGameInfo> > m_GameInfoDialogs; |
|
|
|
// pointer to current game list |
|
IGameList *m_pGameList; |
|
|
|
// Status text |
|
vgui::Label *m_pStatusLabel; |
|
|
|
// property sheet |
|
vgui::PropertySheet *m_pTabPanel; |
|
|
|
CInternetGames *m_pInternetGames; |
|
//CSpectateGames *m_pSpectateGames; |
|
CLanGames *m_pLanGames; |
|
CFavoriteGames *m_pFavorites; |
|
CHistoryGames *m_pHistory; |
|
|
|
KeyValues *m_pSavedData; |
|
KeyValues *m_pFilterData; |
|
|
|
// context menu |
|
CServerContextMenu *m_pContextMenu; |
|
|
|
// active game |
|
char m_szGameName[128]; |
|
char m_szModDir[128]; |
|
CGameID m_iLimitAppID; |
|
|
|
// currently connected game |
|
bool m_bCurrentlyConnected; |
|
gameserveritem_t m_CurrentConnection; |
|
}; |
|
|
|
// singleton accessor |
|
extern CServerBrowserDialog &ServerBrowserDialog(); |
|
|
|
// Used by the LAN tab and the add server dialog when trying to find servers without having |
|
// been given any ports to look for servers on. |
|
void GetMostCommonQueryPorts( CUtlVector<uint16> &ports ); |
|
|
|
#endif // SERVERBROWSERDIALOG_H
|
|
|