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71 lines
1.9 KiB
71 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef GAMERULES_REGISTER_H |
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#define GAMERULES_REGISTER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Each game rules class must register using this in it's .cpp file. |
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#if !defined(_STATIC_LINKED) |
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#define REGISTER_GAMERULES_CLASS( className ) \ |
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void __CreateGameRules_##className() { new className; } \ |
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static CGameRulesRegister __g_GameRulesRegister_##className( #className, __CreateGameRules_##className ); |
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#else |
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#define REGISTER_GAMERULES_CLASS( className ) \ |
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void MAKE_NAME_UNIQUE(__CreateGameRules_)##className() { new className; } \ |
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static CGameRulesRegister __g_GameRulesRegister_##className( #className, MAKE_NAME_UNIQUE(__CreateGameRules_)##className ); |
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#endif |
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#ifdef _XBOX |
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// force symbol expansion |
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#define REGISTER_GAMERULES_CLASS2( className ) REGISTER_GAMERULES_CLASS( className ) |
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#endif |
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class CGameRulesRegister |
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{ |
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public: |
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typedef void (*CreateGameRulesFn)(); |
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CGameRulesRegister( const char *pClassName, CreateGameRulesFn fn ); |
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// Allocates the gamerules object associated with this class. |
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void CreateGameRules(); |
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static CGameRulesRegister* FindByName( const char *pName ); |
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private: |
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const char *m_pClassName; |
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CreateGameRulesFn m_pFn; |
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CGameRulesRegister *m_pNext; // Links it into the global list. |
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static CGameRulesRegister *s_pHead; |
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}; |
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#ifdef CLIENT_DLL |
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// The client forwards this call so the game rules manager can create the appropriate |
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// game rules class. |
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void InstallStringTableCallback_GameRules(); |
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#else |
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// Server calls this at startup. |
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void CreateNetworkStringTables_GameRules(); |
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// Server calls this to install a specific game rules object. The class should have been registered |
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// with REGISTER_GAMERULES_CLASS. |
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void CreateGameRulesObject( const char *pClassName ); |
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#endif |
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#endif // GAMERULES_REGISTER_H
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