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35 lines
849 B
35 lines
849 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef DEATH_POSE_H |
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#define DEATH_POSE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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enum |
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{ |
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DEATH_FRAME_HEAD = 1, |
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DEATH_FRAME_STOMACH, |
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DEATH_FRAME_LEFTARM, |
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DEATH_FRAME_RIGHTARM, |
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DEATH_FRAME_LEFTLEG, |
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DEATH_FRAME_RIGHTLEG, |
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MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG |
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}; |
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#ifdef CLIENT_DLL |
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void GetRagdollCurSequenceWithDeathPose( C_BaseAnimating *entity, matrix3x4_t *curBones, float flTime, int activity, int frame ); |
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#else // !CLIENT_DLL |
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/// Calculates death pose activity and frame |
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void SelectDeathPoseActivityAndFrame( CBaseAnimating *entity, const CTakeDamageInfo &info, int hitgroup, Activity& activity, int& frame ); |
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#endif // !CLIENT_DLL |
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#endif // DEATH_POSE_H
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