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306 lines
8.6 KiB
306 lines
8.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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// |
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// Sound unit test application |
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// |
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//============================================================================= |
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#include <windows.h> |
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#include "tier0/dbg.h" |
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#include "tier0/icommandline.h" |
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#include "filesystem.h" |
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#include "datacache/idatacache.h" |
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#include "appframework/appframework.h" |
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#include "soundsystem/isoundsystem.h" |
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#include "vstdlib/cvar.h" |
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#include "filesystem_init.h" |
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//----------------------------------------------------------------------------- |
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// Main system interfaces |
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//----------------------------------------------------------------------------- |
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IFileSystem *g_pFileSystem; |
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ISoundSystem *g_pSoundSystem; |
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//----------------------------------------------------------------------------- |
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// Standard spew functions |
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//----------------------------------------------------------------------------- |
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static SpewRetval_t SoundTestOutputFunc( SpewType_t spewType, char const *pMsg ) |
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{ |
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printf( pMsg ); |
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fflush( stdout ); |
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if (spewType == SPEW_ERROR) |
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return SPEW_ABORT; |
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return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE; |
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} |
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//----------------------------------------------------------------------------- |
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// The application object |
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//----------------------------------------------------------------------------- |
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class CSoundTestApp : public CDefaultAppSystemGroup<CSteamAppSystemGroup> |
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{ |
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public: |
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// Methods of IApplication |
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virtual bool Create(); |
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virtual bool PreInit(); |
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virtual int Main(); |
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virtual void PostShutdown(); |
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virtual void Destroy(); |
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private: |
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bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ); |
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bool SetupSearchPaths(); |
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void AppPumpMessages(); |
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// Windproc |
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static LONG WINAPI WinAppWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); |
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LONG WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); |
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HWND m_hWnd; |
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bool m_bExitMainLoop; |
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}; |
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static CSoundTestApp s_SoundTestApp; |
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( CSoundTestApp, s_SoundTestApp ); |
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//----------------------------------------------------------------------------- |
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// The application object |
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//----------------------------------------------------------------------------- |
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bool CSoundTestApp::Create() |
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{ |
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SpewOutputFunc( SoundTestOutputFunc ); |
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// Add in the cvar factory |
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AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() ); |
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AddSystem( cvarModule, CVAR_INTERFACE_VERSION ); |
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AppSystemInfo_t appSystems[] = |
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{ |
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{ "datacache.dll", DATACACHE_INTERFACE_VERSION }, |
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{ "soundsystem.dll", SOUNDSYSTEM_INTERFACE_VERSION }, |
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{ "", "" } // Required to terminate the list |
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}; |
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if ( !AddSystems( appSystems ) ) |
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return false; |
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g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION ); |
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g_pSoundSystem = (ISoundSystem*)FindSystem( SOUNDSYSTEM_INTERFACE_VERSION ); |
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return ( g_pFileSystem && g_pSoundSystem ); |
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} |
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void CSoundTestApp::Destroy() |
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{ |
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g_pFileSystem = NULL; |
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g_pSoundSystem = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Window management |
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//----------------------------------------------------------------------------- |
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bool CSoundTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ) |
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{ |
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WNDCLASSEX wc; |
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memset( &wc, 0, sizeof( wc ) ); |
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wc.cbSize = sizeof( wc ); |
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wc.style = CS_OWNDC | CS_DBLCLKS; |
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wc.lpfnWndProc = WinAppWindowProc; |
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wc.hInstance = (HINSTANCE)GetAppInstance(); |
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wc.lpszClassName = "Valve001"; |
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wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); |
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wc.hIconSm = wc.hIcon; |
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RegisterClassEx( &wc ); |
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// Note, it's hidden |
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DWORD style = WS_POPUP | WS_CLIPSIBLINGS; |
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if ( bWindowed ) |
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{ |
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// Give it a frame |
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style |= WS_OVERLAPPEDWINDOW; |
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style &= ~WS_THICKFRAME; |
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} |
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// Never a max box |
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style &= ~WS_MAXIMIZEBOX; |
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RECT windowRect; |
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windowRect.top = 0; |
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windowRect.left = 0; |
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windowRect.right = w; |
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windowRect.bottom = h; |
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// Compute rect needed for that size client area based on window style |
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AdjustWindowRectEx(&windowRect, style, FALSE, 0); |
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// Create the window |
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m_hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, |
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windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, |
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NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); |
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if ( m_hWnd == INVALID_HANDLE_VALUE ) |
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return false; |
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int CenterX, CenterY; |
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CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; |
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CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; |
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CenterX = (CenterX < 0) ? 0: CenterX; |
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CenterY = (CenterY < 0) ? 0: CenterY; |
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// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. |
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SetWindowPos (m_hWnd, NULL, CenterX, CenterY, 0, 0, |
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Message handler |
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//----------------------------------------------------------------------------- |
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LONG CSoundTestApp::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) |
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{ |
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if ( uMsg == WM_CLOSE ) |
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{ |
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m_bExitMainLoop = true; |
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} |
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return DefWindowProc( hWnd, uMsg, wParam, lParam ); |
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} |
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LONG WINAPI CSoundTestApp::WinAppWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) |
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{ |
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return s_SoundTestApp.WindowProc( hWnd, uMsg, wParam, lParam ); |
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} |
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//----------------------------------------------------------------------------- |
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// Sets up the game path |
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//----------------------------------------------------------------------------- |
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bool CSoundTestApp::SetupSearchPaths() |
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{ |
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CFSSteamSetupInfo steamInfo; |
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steamInfo.m_pDirectoryName = NULL; |
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steamInfo.m_bOnlyUseDirectoryName = false; |
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steamInfo.m_bToolsMode = true; |
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steamInfo.m_bSetSteamDLLPath = true; |
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steamInfo.m_bSteam = g_pFileSystem->IsSteam(); |
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if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK ) |
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return false; |
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CFSMountContentInfo fsInfo; |
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fsInfo.m_pFileSystem = g_pFileSystem; |
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fsInfo.m_bToolsMode = true; |
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fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath; |
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if ( FileSystem_MountContent( fsInfo ) != FS_OK ) |
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return false; |
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// Finally, load the search paths for the "GAME" path. |
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CFSSearchPathsInit searchPathsInit; |
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searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath; |
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searchPathsInit.m_pFileSystem = g_pFileSystem; |
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if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK ) |
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return false; |
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g_pFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD ); |
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FileSystem_AddSearchPath_Platform( g_pFileSystem, steamInfo.m_GameInfoPath ); |
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// and now add episodic to the GAME searchpath |
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char shorts[MAX_PATH]; |
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Q_strncpy( shorts, steamInfo.m_GameInfoPath, MAX_PATH ); |
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Q_StripTrailingSlash( shorts ); |
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Q_strncat( shorts, "/../episodic", MAX_PATH, MAX_PATH ); |
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g_pFileSystem->AddSearchPath( shorts, "GAME", PATH_ADD_TO_HEAD ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// PreInit, PostShutdown |
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//----------------------------------------------------------------------------- |
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bool CSoundTestApp::PreInit( ) |
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{ |
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// Add paths... |
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if ( !SetupSearchPaths() ) |
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return false; |
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const char *pArg; |
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int iWidth = 1024; |
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int iHeight = 768; |
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bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); |
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if (CommandLine()->CheckParm( "-width", &pArg )) |
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{ |
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iWidth = atoi( pArg ); |
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} |
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if (CommandLine()->CheckParm( "-height", &pArg )) |
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{ |
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iHeight = atoi( pArg ); |
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} |
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if ( !CreateAppWindow( "SoundTest", bWindowed, iWidth, iHeight ) ) |
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return false; |
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return true; |
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} |
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void CSoundTestApp::PostShutdown() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Pump messages |
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//----------------------------------------------------------------------------- |
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void CSoundTestApp::AppPumpMessages() |
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{ |
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MSG msg; |
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while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) |
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{ |
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TranslateMessage( &msg ); |
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DispatchMessage( &msg ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// The application object |
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//----------------------------------------------------------------------------- |
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int CSoundTestApp::Main() |
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{ |
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CAudioSource *pSource = g_pSoundSystem->LoadSound( "sound/ambient/alarms/alarm1.wav" ); |
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CAudioMixer *pMixer; |
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g_pSoundSystem->PlaySound( pSource, 1.0f, &pMixer ); |
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m_bExitMainLoop = false; |
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while ( !m_bExitMainLoop ) |
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{ |
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AppPumpMessages(); |
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g_pSoundSystem->Update( Plat_FloatTime() ); |
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} |
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return 1; |
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} |
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