You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
279 lines
6.7 KiB
279 lines
6.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: DLL interface for low-level sound utilities |
|
// |
|
//===========================================================================// |
|
|
|
#include "soundsystem/isoundsystem.h" |
|
#include "filesystem.h" |
|
#include "tier1/strtools.h" |
|
#include "tier1/convar.h" |
|
#include "mathlib/mathlib.h" |
|
#include "soundsystem/snd_device.h" |
|
#include "datacache/idatacache.h" |
|
#include "soundchars.h" |
|
#include "tier1/utldict.h" |
|
#include "snd_wave_source.h" |
|
#include "snd_dev_wave.h" |
|
#include "tier2/tier2.h" |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// External interfaces |
|
//----------------------------------------------------------------------------- |
|
IAudioDevice *g_pAudioDevice = NULL; |
|
ISoundSystem *g_pSoundSystem = NULL; |
|
IDataCache *g_pDataCache = NULL; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Globals |
|
//----------------------------------------------------------------------------- |
|
int g_nSoundFrameCount = 0; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: DLL interface for low-level sound utilities |
|
//----------------------------------------------------------------------------- |
|
class CSoundSystem : public CTier2AppSystem< ISoundSystem > |
|
{ |
|
typedef CTier2AppSystem< ISoundSystem > BaseClass; |
|
|
|
public: |
|
// Inherited from IAppSystem |
|
virtual bool Connect( CreateInterfaceFn factory ); |
|
virtual void Disconnect(); |
|
virtual void *QueryInterface( const char *pInterfaceName ); |
|
virtual InitReturnVal_t Init(); |
|
virtual void Shutdown(); |
|
|
|
void Update( float dt ); |
|
void Flush( void ); |
|
|
|
CAudioSource *FindOrAddSound( const char *filename ); |
|
CAudioSource *LoadSound( const char *wavfile ); |
|
void PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer ); |
|
|
|
bool IsSoundPlaying( CAudioMixer *pMixer ); |
|
CAudioMixer *FindMixer( CAudioSource *source ); |
|
|
|
void StopAll( void ); |
|
void StopSound( CAudioMixer *mixer ); |
|
|
|
private: |
|
struct CSoundFile |
|
{ |
|
char filename[ 512 ]; |
|
CAudioSource *source; |
|
long filetime; |
|
}; |
|
|
|
IAudioDevice *m_pAudioDevice; |
|
float m_flElapsedTime; |
|
CUtlVector < CSoundFile > m_ActiveSounds; |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Singleton interface |
|
//----------------------------------------------------------------------------- |
|
static CSoundSystem s_SoundSystem; |
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CSoundSystem, ISoundSystem, SOUNDSYSTEM_INTERFACE_VERSION, s_SoundSystem ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Connect, disconnect |
|
//----------------------------------------------------------------------------- |
|
bool CSoundSystem::Connect( CreateInterfaceFn factory ) |
|
{ |
|
if ( !BaseClass::Connect( factory ) ) |
|
return false; |
|
|
|
g_pDataCache = (IDataCache*)factory( DATACACHE_INTERFACE_VERSION, NULL ); |
|
g_pSoundSystem = this; |
|
return (g_pFullFileSystem != NULL) && (g_pDataCache != NULL); |
|
} |
|
|
|
void CSoundSystem::Disconnect() |
|
{ |
|
g_pSoundSystem = NULL; |
|
g_pDataCache = NULL; |
|
BaseClass::Disconnect(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Query interface |
|
//----------------------------------------------------------------------------- |
|
void *CSoundSystem::QueryInterface( const char *pInterfaceName ) |
|
{ |
|
if (!Q_strncmp( pInterfaceName, SOUNDSYSTEM_INTERFACE_VERSION, Q_strlen(SOUNDSYSTEM_INTERFACE_VERSION) + 1)) |
|
return (ISoundSystem*)this; |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Init, shutdown |
|
//----------------------------------------------------------------------------- |
|
InitReturnVal_t CSoundSystem::Init() |
|
{ |
|
InitReturnVal_t nRetVal = BaseClass::Init(); |
|
if ( nRetVal != INIT_OK ) |
|
return nRetVal; |
|
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f ); |
|
m_flElapsedTime = 0.0f; |
|
m_pAudioDevice = Audio_CreateWaveDevice(); |
|
if ( !m_pAudioDevice->Init() ) |
|
return INIT_FAILED; |
|
|
|
return INIT_OK; |
|
} |
|
|
|
void CSoundSystem::Shutdown() |
|
{ |
|
Msg( "Removing %i sounds\n", m_ActiveSounds.Size() ); |
|
for ( int i = 0 ; i < m_ActiveSounds.Size(); i++ ) |
|
{ |
|
CSoundFile *p = &m_ActiveSounds[ i ]; |
|
Msg( "Removing sound: %s\n", p->filename ); |
|
delete p->source; |
|
} |
|
|
|
m_ActiveSounds.RemoveAll(); |
|
|
|
if ( m_pAudioDevice ) |
|
{ |
|
m_pAudioDevice->Shutdown(); |
|
delete m_pAudioDevice; |
|
} |
|
|
|
BaseClass::Shutdown(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CAudioSource *CSoundSystem::FindOrAddSound( const char *filename ) |
|
{ |
|
CSoundFile *s; |
|
|
|
int i; |
|
for ( i = 0; i < m_ActiveSounds.Size(); i++ ) |
|
{ |
|
s = &m_ActiveSounds[ i ]; |
|
Assert( s ); |
|
if ( !stricmp( s->filename, filename ) ) |
|
{ |
|
long filetime = g_pFullFileSystem->GetFileTime( filename ); |
|
if ( filetime != s->filetime ) |
|
{ |
|
Msg( "Reloading sound %s\n", filename ); |
|
delete s->source; |
|
s->source = LoadSound( filename ); |
|
s->filetime = filetime; |
|
} |
|
return s->source; |
|
} |
|
} |
|
|
|
i = m_ActiveSounds.AddToTail(); |
|
s = &m_ActiveSounds[ i ]; |
|
strcpy( s->filename, filename ); |
|
s->source = LoadSound( filename ); |
|
s->filetime = g_pFullFileSystem->GetFileTime( filename ); |
|
|
|
return s->source; |
|
} |
|
|
|
CAudioSource *CSoundSystem::LoadSound( const char *wavfile ) |
|
{ |
|
if ( !m_pAudioDevice ) |
|
return NULL; |
|
|
|
CAudioSource *wave = AudioSource_Create( wavfile ); |
|
return wave; |
|
} |
|
|
|
void CSoundSystem::PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer ) |
|
{ |
|
if ( ppMixer ) |
|
{ |
|
*ppMixer = NULL; |
|
} |
|
|
|
if ( m_pAudioDevice ) |
|
{ |
|
CAudioMixer *mixer = source->CreateMixer(); |
|
if ( ppMixer ) |
|
{ |
|
*ppMixer = mixer; |
|
} |
|
mixer->SetVolume( volume ); |
|
m_pAudioDevice->AddSource( mixer ); |
|
} |
|
} |
|
|
|
void CSoundSystem::Update( float dt ) |
|
{ |
|
// closecaptionmanager->PreProcess( g_nSoundFrameCount ); |
|
|
|
if ( m_pAudioDevice ) |
|
{ |
|
m_pAudioDevice->Update( m_flElapsedTime ); |
|
} |
|
|
|
// closecaptionmanager->PostProcess( g_nSoundFrameCount, dt ); |
|
|
|
m_flElapsedTime += dt; |
|
g_nSoundFrameCount++; |
|
} |
|
|
|
void CSoundSystem::Flush( void ) |
|
{ |
|
if ( m_pAudioDevice ) |
|
{ |
|
m_pAudioDevice->Flush(); |
|
} |
|
} |
|
|
|
void CSoundSystem::StopAll( void ) |
|
{ |
|
if ( m_pAudioDevice ) |
|
{ |
|
m_pAudioDevice->StopSounds(); |
|
} |
|
} |
|
|
|
void CSoundSystem::StopSound( CAudioMixer *mixer ) |
|
{ |
|
int idx = m_pAudioDevice->FindSourceIndex( mixer ); |
|
if ( idx != -1 ) |
|
{ |
|
m_pAudioDevice->FreeChannel( idx ); |
|
} |
|
} |
|
|
|
bool CSoundSystem::IsSoundPlaying( CAudioMixer *pMixer ) |
|
{ |
|
if ( !m_pAudioDevice || !pMixer ) |
|
return false; |
|
|
|
// |
|
int index = m_pAudioDevice->FindSourceIndex( pMixer ); |
|
if ( index != -1 ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
CAudioMixer *CSoundSystem::FindMixer( CAudioSource *source ) |
|
{ |
|
if ( !m_pAudioDevice ) |
|
return NULL; |
|
|
|
return m_pAudioDevice->GetMixerForSource( source ); |
|
} |