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41 lines
1002 B
41 lines
1002 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#ifndef IGAMECONSOLE_H |
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#define IGAMECONSOLE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier1/interface.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: interface to game/dev console |
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//----------------------------------------------------------------------------- |
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abstract_class IGameConsole : public IBaseInterface |
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{ |
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public: |
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// activates the console, makes it visible and brings it to the foreground |
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virtual void Activate() = 0; |
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virtual void Initialize() = 0; |
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// hides the console |
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virtual void Hide() = 0; |
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// clears the console |
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virtual void Clear() = 0; |
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// return true if the console has focus |
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virtual bool IsConsoleVisible() = 0; |
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virtual void SetParent( intp parent ) = 0; |
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}; |
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#define GAMECONSOLE_INTERFACE_VERSION "GameConsole004" |
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#endif // IGAMECONSOLE_H
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